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Graphic Designer (100% Onsite)
Cella Westlake Village, California
Location: Westlake Village, CaliforniaJob Type: 6 months ContractCompensation Range: $40 - 45 per hourAre you ready to shape the visual narrative for world-class global sporting partnerships on an international stage? We are seeking a consultative Senior Creative Brand Designer to lead high-visibility campaigns-including premier activations for the upcoming LA28 Games-by delivering end-to-end creative solutions across digital, print, and interactive media.This role is 100% onsite in Westlake Village, CA.Interview Process: 2 rounds and an assessment. Responsibilities:Lead multi-platform creative execution across digital, eCommerce, and print touchpoints to elevate brand storytelling across global event lifecycles.Develop scalable design systems, brand templates, and high-fidelity prototypes to maintain rigorous global brand guidelines.Deliver end-to-end visual solutions from initial concept to final asset production, optimizing user experiences across web, desktop, and mobile platforms.Partner with cross-functional internal and external stakeholders to translate strategic business objectives into high-impact media campaigns. Qualifications:Experience: 4+ years of professional graphic design experience producing high-visibility, multi-channel campaigns.Technical Mastery: Expert proficiency in Adobe Creative Suite (Photoshop, Illustrator, InDesign) and familiarity with UI/UX prototyping tools (Figma, Sketch, or Adobe XD).Strategic Expertise: Proven track record in typography, layout design, media production across print/digital, and foundational photography.Education & Core Skills: Bachelor's degree in Graphic Design (or equivalent practical experience) with exceptional collaborative communication skills.JOBID: 97 Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.At Cella, a randstad digital company, we welcome people of all abilities and want to ensure that our hiring and interview process meets the needs of all applicants. If you require a reasonable accommodation to make your application or interview experience a great one, please contact offered to a successful candidate will be based on several factors including the candidate's education, work experience, work location, specific job duties, certifications, etc. In addition, Cella by randstad digital offers a comprehensive benefits package, including: medical, prescription, dental, vision, AD&D, and life insurance offerings, short-term disability, and a 401K plan (all benefits are based on eligibility). This posting is open for thirty (30) days.Qualified applicants in San Francisco with criminal histories will be considered for employment in accordance with the San Francisco Fair Chance Ordinance.Qualified applicants with arrest or conviction records will be considered for employment in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.We will consider for employment all qualified Applicants, including those with criminal histories, in a manner consistent with the requirements of applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance.
07/23/2026
Full time
Location: Westlake Village, CaliforniaJob Type: 6 months ContractCompensation Range: $40 - 45 per hourAre you ready to shape the visual narrative for world-class global sporting partnerships on an international stage? We are seeking a consultative Senior Creative Brand Designer to lead high-visibility campaigns-including premier activations for the upcoming LA28 Games-by delivering end-to-end creative solutions across digital, print, and interactive media.This role is 100% onsite in Westlake Village, CA.Interview Process: 2 rounds and an assessment. Responsibilities:Lead multi-platform creative execution across digital, eCommerce, and print touchpoints to elevate brand storytelling across global event lifecycles.Develop scalable design systems, brand templates, and high-fidelity prototypes to maintain rigorous global brand guidelines.Deliver end-to-end visual solutions from initial concept to final asset production, optimizing user experiences across web, desktop, and mobile platforms.Partner with cross-functional internal and external stakeholders to translate strategic business objectives into high-impact media campaigns. Qualifications:Experience: 4+ years of professional graphic design experience producing high-visibility, multi-channel campaigns.Technical Mastery: Expert proficiency in Adobe Creative Suite (Photoshop, Illustrator, InDesign) and familiarity with UI/UX prototyping tools (Figma, Sketch, or Adobe XD).Strategic Expertise: Proven track record in typography, layout design, media production across print/digital, and foundational photography.Education & Core Skills: Bachelor's degree in Graphic Design (or equivalent practical experience) with exceptional collaborative communication skills.JOBID: 97 Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.At Cella, a randstad digital company, we welcome people of all abilities and want to ensure that our hiring and interview process meets the needs of all applicants. If you require a reasonable accommodation to make your application or interview experience a great one, please contact offered to a successful candidate will be based on several factors including the candidate's education, work experience, work location, specific job duties, certifications, etc. In addition, Cella by randstad digital offers a comprehensive benefits package, including: medical, prescription, dental, vision, AD&D, and life insurance offerings, short-term disability, and a 401K plan (all benefits are based on eligibility). This posting is open for thirty (30) days.Qualified applicants in San Francisco with criminal histories will be considered for employment in accordance with the San Francisco Fair Chance Ordinance.Qualified applicants with arrest or conviction records will be considered for employment in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.We will consider for employment all qualified Applicants, including those with criminal histories, in a manner consistent with the requirements of applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance.
Senior Rust Engineer
Motion Metrics Ltd Park City, Utah
About Carv Carv is on a mission to unlock the enjoyment of better skiing. We use AI, real-time feedback, and sensor-driven data to help skiers to measure technique and coach them to improve. Our team is building industry-pioneering software that bridges the gap between technology and human performance. We're looking for a product-minded, inquisitive and inventive Senior Rust Engineer to drive the development of the core of Carv's coaching across Android and iOS, and expand and maintain our backend infrastructure. If you love building products that push the limits of what's possible with real-time experiences on constrained devices, we'd love to hear from you. What You'll Do Own the Rust codebase from architecture to implementation Maintain and scale our infrastructure on Google Cloud Work closely with designers, product managers and skiers to build category defining coaching experiences Implement real-time coaching features powered by AI and sensor data, and test these on the ski slope Stay on top of industry trends and Rust advancements and adopt the latest best practices What We're Looking For A passionate skier, beginner skiers welcome Demonstrated ability to maintain scalable codebases in Rust/go/C++ or similar languages Commercial experience with Rust/go/C++ or similar languages in production Relentless bias for action Track-record of excelling in a small-team environment, even better if at a start-up Why Join Carv? Work on a game-changing product that combines AI, biomechanics, and coaching Autonomy and impact -you'll be a key player in shaping the future of digital sports training Opportunity to work from our Innsbruck office where you can ski with fully subsidised ski tickets Ready to redefine sports coaching? Apply below. PI41cf95221def-5295
07/20/2026
Full time
About Carv Carv is on a mission to unlock the enjoyment of better skiing. We use AI, real-time feedback, and sensor-driven data to help skiers to measure technique and coach them to improve. Our team is building industry-pioneering software that bridges the gap between technology and human performance. We're looking for a product-minded, inquisitive and inventive Senior Rust Engineer to drive the development of the core of Carv's coaching across Android and iOS, and expand and maintain our backend infrastructure. If you love building products that push the limits of what's possible with real-time experiences on constrained devices, we'd love to hear from you. What You'll Do Own the Rust codebase from architecture to implementation Maintain and scale our infrastructure on Google Cloud Work closely with designers, product managers and skiers to build category defining coaching experiences Implement real-time coaching features powered by AI and sensor data, and test these on the ski slope Stay on top of industry trends and Rust advancements and adopt the latest best practices What We're Looking For A passionate skier, beginner skiers welcome Demonstrated ability to maintain scalable codebases in Rust/go/C++ or similar languages Commercial experience with Rust/go/C++ or similar languages in production Relentless bias for action Track-record of excelling in a small-team environment, even better if at a start-up Why Join Carv? Work on a game-changing product that combines AI, biomechanics, and coaching Autonomy and impact -you'll be a key player in shaping the future of digital sports training Opportunity to work from our Innsbruck office where you can ski with fully subsidised ski tickets Ready to redefine sports coaching? Apply below. PI41cf95221def-5295
Instructor Digital Gaming and Simulation (Programming) - Adjunct Pool
InsideHigherEd Houston, Texas
Instructor Digital Gaming and Simulation (Programming) - Adjunct Pool Houston, Texas, System Wide Adjunct 25003DE Requisition # Dec 15, 2025 Post Date We are looking for an Instructor Digital Gaming and Simulation who will advance the institution's proud tradition of excellence in academics, student life and community service. Come be a part of the Mosaic of HCC. Teach variety of courses focusing on Digital gaming & simulation for programmers, and/or artists. These include 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages in C++ and C#. Software knowledge include: Unreal Engine Unity Maxon zBrush Autodesk Maya Microsoft Visual Studio The ideal candidate will have strong team building and management skills, knowledge of game design fundamentals and best practices, and experience using a variety of game creation tools. Lecture and teach across multiple modalities, online and in-person. Provide quality feedback while mentoring students in industry related skills and expectations. Mentor students in a workforce environment in developing their portfolio SUMMARY Provide the expertise and knowledge that support the college curriculum and programs. Establish courses following accepted higher education standards, teach students using a variety of effective methodologies and provide engagement and support activities that encourage student learning. The role of the Instructional Faculty encompasses teaching and learning, academic advising, professional development and institutional and community service. The incumbent will teach a maximum load of (See Faculty Workload Guidelines) contact hours each semester in area(s) of competency and participate as a part-time instructor in the activities of the department, division, and college. Faculty may be assigned to teach in the modalities of face-to-face, hybrid, online (synchronous or asynchronous), or any combination of modalities. ESSENTIAL DUTIES AND RESPONSIBILITIES include the following. Other duties may be assigned. Teaching: Demonstrate skill and/or knowledge in teaching discipline. Make continuous efforts to improve the quality of instruction by reviewing and utilizing innovative methodologies, techniques, and delivery methods. Develop and use a syllabus for each course or laboratory within college, discipline, and departmental guidelines and submit one copy to the department chair. Plan, develop, and use a variety of teaching methods and materials that assist students in meeting course objectives and which are appropriate for students with differing educational and experiential backgrounds and learning styles. Evaluate students to measure their progress toward achievement of stated course objectives and inform them of their progress in the course in a timely manner. Keep accurate student records and submit related reports and forms within requested timelines. Review, evaluate, and recommend student textbooks and learning materials. Teach courses at a variety of times and locations in response to institutional needs. Use equipment and facilities responsibly and courteously. Where appropriate, assist the chair with the routine maintenance of instructional laboratories.Demonstrate competence and interest in the use of technology in the classroom and willingness to explore new instructional methodologies. Academic Advising: Maintain professional relationships with students, colleagues, and the community. Provide access to students through posted office hours, electronic communication, and other appropriate methods. Provide advice and assistance to students regarding instructional or program-specific issues. Make presentations on a particular academic field or program - its subject matter, objectives, opportunities for further study (transfer opportunities), and opportunities for work (co-ops, part-time, work-study) and careers, special clubs and activities available, support services, scholarships, etc. Create and maintain a website dedicated to the types of information as specified by the college and chair of the department. Work with Chair to take on appropriate academic advising activities as needed by the College and Department. (For examples, please refer to the HCC Faculty Workload Guidelines). Professional Development: Establish annual objectives for professional growth in consultation with the department chair. Keep pace with developments in the discipline. Learn technologies that support student learning. Participate in the evaluation process for self, department, and college. Institutional and Community Service: Participate in scheduled institutional service activities including opening week events, conference days, and commencement exercises. Participate in discipline committee or program meetings and activities Actively participate in department, college or system meetings and/ or committees. Be familiar with and adhere to all policies and procedures of HCCS. Participate in college-related activities such as student activities, selection of faculty, community education, recruitment of students, and/or special programs. Participate in business and/or student activities and/or community activities that foster goodwill and promote the mission of HCCS. Participate in activities required to maintain program and college accreditation standards. Participate in the HCCS planning process by assisting in the formulation of departmental objectives and goals and in establishing budget priorities. Review, evaluate, and revise program curricula and practices to assure compliance with professional standards, state-mandated guidelines and requirements of business/ industry, and higher education. Assist in the articulation of courses and programs with secondary and post-secondary institutions. QUALIFICATIONS To perform this job successfully, an individual must be able to perform the essential duties and responsibilities listed above. The qualifications listed below are representative of the education, experience, knowledge, skills, and/or abilities required. EDUCATION Associate degree in Gaming or related field required. Bachelor's degree or higher preferred. Copy of transcript conferring required degree and certifications must accompany application EXPERIENCE 3 years working experience in gaming software development, as a game designer, artist, and/or programmer required. Portfolio required. KNOWLEDGE, SKILLS AND ABILITIES 1. Possess the ability to work in a diverse work environment 2. Willing and able to teach day or evening classes at several sites around the city 3. Knowledge and skill in a variety of computer usage and software are required 4. Excellent interpersonal skills and the ability to communicate effectively with a diverse professional, community, and student population 5. Possess good organizational and planning skills 6. Demonstrate sensitivity to students with diverse academic, socio-economic, cultural, and ethnic backgrounds and students with disabilities. 7. Demonstrated ability to inspire and motivate students in a learning-centered environment 8. Proficient in the development of concept and design documents, storyboarding, level design, version control, project management, game engine, and game testing methodologies. Preferences Skill in using a virtual sculpting tool is a plus. 9. Mentor students in a workforce environment in developing their portfolio. 10. Software knowledge required: Unreal Engine Unity Maxon zBrush Autodesk Maya MS Visual Studio 11. Able to teach 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages C++ and C#. 12. Able to teach Mathematics and Physics for games is a plus This job description in no way states or implies that these are the only duties to be performed by the employee occupying this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by their supervisor. This job description may be revised upon development of other duties and changes in responsibilities. The Organization Houston City College (HCC) is composed of 14 Centers of Excellence and numerous satellite centers that serve the diverse communities in the Greater Houston area by preparing individuals to live and work in an increasingly international and technological society. HCC is one of the country's largest singularly-accredited, open-admission, community colleges offering associate degrees, certificates, workforce training, and lifelong learning opportunities. The Team Play a central role at HCC as you keep our everyday operations running like clockwork. You'll get the chance to make things happen and work closely with inspiring leaders across different parts of the institution. Whether your role is supportive, administrative, financial or something else, you'll be part of a dynamic team that not only provides HCC students with cutting-edge academic and career tools, it also takes care of its people. Location Houston is a city with limitless possibilities:Fourth-largest city in the U.S . click apply for full job details
01/14/2026
Full time
Instructor Digital Gaming and Simulation (Programming) - Adjunct Pool Houston, Texas, System Wide Adjunct 25003DE Requisition # Dec 15, 2025 Post Date We are looking for an Instructor Digital Gaming and Simulation who will advance the institution's proud tradition of excellence in academics, student life and community service. Come be a part of the Mosaic of HCC. Teach variety of courses focusing on Digital gaming & simulation for programmers, and/or artists. These include 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages in C++ and C#. Software knowledge include: Unreal Engine Unity Maxon zBrush Autodesk Maya Microsoft Visual Studio The ideal candidate will have strong team building and management skills, knowledge of game design fundamentals and best practices, and experience using a variety of game creation tools. Lecture and teach across multiple modalities, online and in-person. Provide quality feedback while mentoring students in industry related skills and expectations. Mentor students in a workforce environment in developing their portfolio SUMMARY Provide the expertise and knowledge that support the college curriculum and programs. Establish courses following accepted higher education standards, teach students using a variety of effective methodologies and provide engagement and support activities that encourage student learning. The role of the Instructional Faculty encompasses teaching and learning, academic advising, professional development and institutional and community service. The incumbent will teach a maximum load of (See Faculty Workload Guidelines) contact hours each semester in area(s) of competency and participate as a part-time instructor in the activities of the department, division, and college. Faculty may be assigned to teach in the modalities of face-to-face, hybrid, online (synchronous or asynchronous), or any combination of modalities. ESSENTIAL DUTIES AND RESPONSIBILITIES include the following. Other duties may be assigned. Teaching: Demonstrate skill and/or knowledge in teaching discipline. Make continuous efforts to improve the quality of instruction by reviewing and utilizing innovative methodologies, techniques, and delivery methods. Develop and use a syllabus for each course or laboratory within college, discipline, and departmental guidelines and submit one copy to the department chair. Plan, develop, and use a variety of teaching methods and materials that assist students in meeting course objectives and which are appropriate for students with differing educational and experiential backgrounds and learning styles. Evaluate students to measure their progress toward achievement of stated course objectives and inform them of their progress in the course in a timely manner. Keep accurate student records and submit related reports and forms within requested timelines. Review, evaluate, and recommend student textbooks and learning materials. Teach courses at a variety of times and locations in response to institutional needs. Use equipment and facilities responsibly and courteously. Where appropriate, assist the chair with the routine maintenance of instructional laboratories.Demonstrate competence and interest in the use of technology in the classroom and willingness to explore new instructional methodologies. Academic Advising: Maintain professional relationships with students, colleagues, and the community. Provide access to students through posted office hours, electronic communication, and other appropriate methods. Provide advice and assistance to students regarding instructional or program-specific issues. Make presentations on a particular academic field or program - its subject matter, objectives, opportunities for further study (transfer opportunities), and opportunities for work (co-ops, part-time, work-study) and careers, special clubs and activities available, support services, scholarships, etc. Create and maintain a website dedicated to the types of information as specified by the college and chair of the department. Work with Chair to take on appropriate academic advising activities as needed by the College and Department. (For examples, please refer to the HCC Faculty Workload Guidelines). Professional Development: Establish annual objectives for professional growth in consultation with the department chair. Keep pace with developments in the discipline. Learn technologies that support student learning. Participate in the evaluation process for self, department, and college. Institutional and Community Service: Participate in scheduled institutional service activities including opening week events, conference days, and commencement exercises. Participate in discipline committee or program meetings and activities Actively participate in department, college or system meetings and/ or committees. Be familiar with and adhere to all policies and procedures of HCCS. Participate in college-related activities such as student activities, selection of faculty, community education, recruitment of students, and/or special programs. Participate in business and/or student activities and/or community activities that foster goodwill and promote the mission of HCCS. Participate in activities required to maintain program and college accreditation standards. Participate in the HCCS planning process by assisting in the formulation of departmental objectives and goals and in establishing budget priorities. Review, evaluate, and revise program curricula and practices to assure compliance with professional standards, state-mandated guidelines and requirements of business/ industry, and higher education. Assist in the articulation of courses and programs with secondary and post-secondary institutions. QUALIFICATIONS To perform this job successfully, an individual must be able to perform the essential duties and responsibilities listed above. The qualifications listed below are representative of the education, experience, knowledge, skills, and/or abilities required. EDUCATION Associate degree in Gaming or related field required. Bachelor's degree or higher preferred. Copy of transcript conferring required degree and certifications must accompany application EXPERIENCE 3 years working experience in gaming software development, as a game designer, artist, and/or programmer required. Portfolio required. KNOWLEDGE, SKILLS AND ABILITIES 1. Possess the ability to work in a diverse work environment 2. Willing and able to teach day or evening classes at several sites around the city 3. Knowledge and skill in a variety of computer usage and software are required 4. Excellent interpersonal skills and the ability to communicate effectively with a diverse professional, community, and student population 5. Possess good organizational and planning skills 6. Demonstrate sensitivity to students with diverse academic, socio-economic, cultural, and ethnic backgrounds and students with disabilities. 7. Demonstrated ability to inspire and motivate students in a learning-centered environment 8. Proficient in the development of concept and design documents, storyboarding, level design, version control, project management, game engine, and game testing methodologies. Preferences Skill in using a virtual sculpting tool is a plus. 9. Mentor students in a workforce environment in developing their portfolio. 10. Software knowledge required: Unreal Engine Unity Maxon zBrush Autodesk Maya MS Visual Studio 11. Able to teach 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages C++ and C#. 12. Able to teach Mathematics and Physics for games is a plus This job description in no way states or implies that these are the only duties to be performed by the employee occupying this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by their supervisor. This job description may be revised upon development of other duties and changes in responsibilities. The Organization Houston City College (HCC) is composed of 14 Centers of Excellence and numerous satellite centers that serve the diverse communities in the Greater Houston area by preparing individuals to live and work in an increasingly international and technological society. HCC is one of the country's largest singularly-accredited, open-admission, community colleges offering associate degrees, certificates, workforce training, and lifelong learning opportunities. The Team Play a central role at HCC as you keep our everyday operations running like clockwork. You'll get the chance to make things happen and work closely with inspiring leaders across different parts of the institution. Whether your role is supportive, administrative, financial or something else, you'll be part of a dynamic team that not only provides HCC students with cutting-edge academic and career tools, it also takes care of its people. Location Houston is a city with limitless possibilities:Fourth-largest city in the U.S . click apply for full job details
Instructor Digital Gaming and Simulation (Artist) - Adjunct Pool
InsideHigherEd Houston, Texas
Instructor Digital Gaming and Simulation (Artist) - Adjunct Pool Houston, Texas, System Wide Adjunct 23002FH Requisition # Dec 17, 2024 Post DateWe are looking for an Instructor Digital Gaming and Simulation who will advance the institution's proud tradition of excellence in academics, student life and community service. Come be a part of the Mosaic of HCC. Teach variety of courses focusing on Digital gaming & simulation for programmers, and/or artists. These include 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages in C++ and C#. Software knowledge include: Unreal EngineUnityMaxon zBrushAutodesk MayaMicrosoft Visual Studio The ideal candidate will have strong team building and management skills, knowledge of game design fundamentals and best practices, and experience using a variety of game creation tools. Lecture and teach across multiple modalities, online and in-person.Provide quality feedback while mentoring students in industry related skills and expectations.Mentor students in a workforce environment in developing their portfolio SUMMARY Provide the expertise and knowledge that support the college curriculum and programs. Establish courses following accepted higher education standards, teach students using a variety of effective methodologies and provide engagement and support activities that encourage student learning. The role of the Instructional Faculty encompasses teaching and learning, academic advising, professional development and institutional and community service. The incumbent will teach a maximum load of (See Faculty Workload Guidelines) contact hours each semester in area(s) of competency and participate as a part-time instructor in the activities of the department, division, and college. Faculty may be assigned to teach in the modalities of face-to-face, hybrid, online (synchronous or asynchronous), or any combination of modalities. ESSENTIAL DUTIES AND RESPONSIBILITIES include the following. Other duties may be assigned. Teaching: Demonstrate skill and/or knowledge in teaching discipline. Make continuous efforts to improve the quality of instruction by reviewing and utilizing innovative methodologies, techniques, and delivery methods.Develop and use a syllabus for each course or laboratory within college, discipline, and departmental guidelines and submit one copy to the department chair.Plan, develop, and use a variety of teaching methods and materials that assist students in meeting course objectives and which are appropriate for students with differing educational and experiential backgrounds and learning styles.Evaluate students to measure their progress toward achievement of stated course objectives and inform them of their progress in the course in a timely manner.Keep accurate student records and submit related reports and forms within requested timelines.Review, evaluate, and recommend student textbooks and learning materials.Teach courses at a variety of times and locations in response to institutional needs.Use equipment and facilities responsibly and courteously. Where appropriate, assist the chair with the routine maintenance of instructional laboratories.Demonstrate competence and interest in the use of technology in the classroom and willingness to explore new instructional methodologies.Academic Advising:Maintain professional relationships with students, colleagues, and the community.Provide access to students through posted office hours, electronic communication, and other appropriate methods. Provide advice and assistance to students regarding instructional or program-specific issues. Make presentations on a particular academic field or program - its subject matter, objectives, opportunities for further study (transfer opportunities), and opportunities for work (co-ops, part-time, work-study) and careers, special clubs and activities available, support services, scholarships, etc.Create and maintain a website dedicated to the types of information as specified by the college and chair of the department.Work with Chair to take on appropriate academic advising activities as needed by the College and Department. (For examples, please refer to the HCC Faculty Workload Guidelines).Professional Development:Establish annual objectives for professional growth in consultation with the department chair.Keep pace with developments in the discipline.Learn technologies that support student learning.Participate in the evaluation process for self, department, and college. Institutional and Community Service:Participate in scheduled institutional service activities including opening week events, conference days, and commencement exercises.Participate in discipline committee or program meetings and activitiesActively participate in department, college or system meetings and/ or committees.Be familiar with and adhere to all policies and procedures of HCCS.Participate in college-related activities such as student activities, selection of faculty, community education, recruitment of students, and/or special programs.Participate in business and/or student activities and/or community activities that foster goodwill and promote the mission of HCCS.Participate in activities required to maintain program and college accreditation standards. Participate in the HCCS planning process by assisting in the formulation of departmental objectives and goals and in establishing budget priorities.Review, evaluate, and revise program curricula and practices to assure compliance with professional standards, state-mandated guidelines and requirements of business/ industry, and higher education. Assist in the articulation of courses and programs with secondary and post-secondary institutions.QUALIFICATIONS To perform this job successfully, an individual must be able to perform the essential duties and responsibilities listed above. The qualifications listed below are representative of the education, experience, knowledge, skills, and/or abilities required. EDUCATION Associate degree in Gaming or related field required. Bachelor's degree or higher preferred. Copy of transcript conferring required degree and certifications must accompany application EXPERIENCE 3 years working experience in gaming software development, as a game designer, artist, and/or programmer required. Portfolio required. KNOWLEDGE, SKILLS AND ABILITIES 1. Possess the ability to work in a diverse work environment 2. Willing and able to teach day or evening classes at several sites around the city 3. Knowledge and skill in a variety of computer usage and software are required 4. Excellent interpersonal skills and the ability to communicate effectively with a diverse professional, community, and student population 5. Possess good organizational and planning skills 6. Demonstrate sensitivity to students with diverse academic, socio-economic, cultural, and ethnic backgrounds and students with disabilities. 7. Demonstrated ability to inspire and motivate students in a learning-centered environment 8. Proficient in the development of concept and design documents, storyboarding, level design, version control, project management, game engine, and game testing methodologies. Preferences Skill in using a virtual sculpting tool is a plus. 9. Mentor students in a workforce environment in developing their portfolio. 10. Software knowledge required: Unreal EngineUnityMaxon zBrushAutodesk MayaMS Visual Studio 11. Able to teach 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages C++ and C#. 12. Able to teach Mathematics and Physics for games is a plus This job description in no way states or implies that these are the only duties to be performed by the employee occupying this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by their supervisor. This job description may be revised upon development of other duties and changes in responsibilities. The Organization Houston Community College (HCC) is an open-admission, public institution of higher education offering a high-quality, affordable education for academic advancement, workforce training, career development and lifelong learning to prepare individuals in our diverse communities for life and work in a global and technological society. We're proud to say that 98 percent of our graduates step into a job in their field of study immediately upon graduation. One of the largest community colleges in the nation, HCC has served the Greater Houston area for over four decades. Accredited by the Southern Association of Colleges and Schools, and the Schools Commission on Colleges, we offer 300+ associate degree and certificate programs to 75,000+ students across 13 Centers of Excellence and online each semester. We are proud to be No.1 among all community colleges in the nation in providing associate degrees to minorities and No.1 in educating international students, with 10.4 percent of our student population from outside the USA. Our vision is to become the Employer of Choice in support of our mission for Student Success by attracting, retaining and motivating the best employees. The Team . click apply for full job details
01/14/2026
Full time
Instructor Digital Gaming and Simulation (Artist) - Adjunct Pool Houston, Texas, System Wide Adjunct 23002FH Requisition # Dec 17, 2024 Post DateWe are looking for an Instructor Digital Gaming and Simulation who will advance the institution's proud tradition of excellence in academics, student life and community service. Come be a part of the Mosaic of HCC. Teach variety of courses focusing on Digital gaming & simulation for programmers, and/or artists. These include 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages in C++ and C#. Software knowledge include: Unreal EngineUnityMaxon zBrushAutodesk MayaMicrosoft Visual Studio The ideal candidate will have strong team building and management skills, knowledge of game design fundamentals and best practices, and experience using a variety of game creation tools. Lecture and teach across multiple modalities, online and in-person.Provide quality feedback while mentoring students in industry related skills and expectations.Mentor students in a workforce environment in developing their portfolio SUMMARY Provide the expertise and knowledge that support the college curriculum and programs. Establish courses following accepted higher education standards, teach students using a variety of effective methodologies and provide engagement and support activities that encourage student learning. The role of the Instructional Faculty encompasses teaching and learning, academic advising, professional development and institutional and community service. The incumbent will teach a maximum load of (See Faculty Workload Guidelines) contact hours each semester in area(s) of competency and participate as a part-time instructor in the activities of the department, division, and college. Faculty may be assigned to teach in the modalities of face-to-face, hybrid, online (synchronous or asynchronous), or any combination of modalities. ESSENTIAL DUTIES AND RESPONSIBILITIES include the following. Other duties may be assigned. Teaching: Demonstrate skill and/or knowledge in teaching discipline. Make continuous efforts to improve the quality of instruction by reviewing and utilizing innovative methodologies, techniques, and delivery methods.Develop and use a syllabus for each course or laboratory within college, discipline, and departmental guidelines and submit one copy to the department chair.Plan, develop, and use a variety of teaching methods and materials that assist students in meeting course objectives and which are appropriate for students with differing educational and experiential backgrounds and learning styles.Evaluate students to measure their progress toward achievement of stated course objectives and inform them of their progress in the course in a timely manner.Keep accurate student records and submit related reports and forms within requested timelines.Review, evaluate, and recommend student textbooks and learning materials.Teach courses at a variety of times and locations in response to institutional needs.Use equipment and facilities responsibly and courteously. Where appropriate, assist the chair with the routine maintenance of instructional laboratories.Demonstrate competence and interest in the use of technology in the classroom and willingness to explore new instructional methodologies.Academic Advising:Maintain professional relationships with students, colleagues, and the community.Provide access to students through posted office hours, electronic communication, and other appropriate methods. Provide advice and assistance to students regarding instructional or program-specific issues. Make presentations on a particular academic field or program - its subject matter, objectives, opportunities for further study (transfer opportunities), and opportunities for work (co-ops, part-time, work-study) and careers, special clubs and activities available, support services, scholarships, etc.Create and maintain a website dedicated to the types of information as specified by the college and chair of the department.Work with Chair to take on appropriate academic advising activities as needed by the College and Department. (For examples, please refer to the HCC Faculty Workload Guidelines).Professional Development:Establish annual objectives for professional growth in consultation with the department chair.Keep pace with developments in the discipline.Learn technologies that support student learning.Participate in the evaluation process for self, department, and college. Institutional and Community Service:Participate in scheduled institutional service activities including opening week events, conference days, and commencement exercises.Participate in discipline committee or program meetings and activitiesActively participate in department, college or system meetings and/ or committees.Be familiar with and adhere to all policies and procedures of HCCS.Participate in college-related activities such as student activities, selection of faculty, community education, recruitment of students, and/or special programs.Participate in business and/or student activities and/or community activities that foster goodwill and promote the mission of HCCS.Participate in activities required to maintain program and college accreditation standards. Participate in the HCCS planning process by assisting in the formulation of departmental objectives and goals and in establishing budget priorities.Review, evaluate, and revise program curricula and practices to assure compliance with professional standards, state-mandated guidelines and requirements of business/ industry, and higher education. Assist in the articulation of courses and programs with secondary and post-secondary institutions.QUALIFICATIONS To perform this job successfully, an individual must be able to perform the essential duties and responsibilities listed above. The qualifications listed below are representative of the education, experience, knowledge, skills, and/or abilities required. EDUCATION Associate degree in Gaming or related field required. Bachelor's degree or higher preferred. Copy of transcript conferring required degree and certifications must accompany application EXPERIENCE 3 years working experience in gaming software development, as a game designer, artist, and/or programmer required. Portfolio required. KNOWLEDGE, SKILLS AND ABILITIES 1. Possess the ability to work in a diverse work environment 2. Willing and able to teach day or evening classes at several sites around the city 3. Knowledge and skill in a variety of computer usage and software are required 4. Excellent interpersonal skills and the ability to communicate effectively with a diverse professional, community, and student population 5. Possess good organizational and planning skills 6. Demonstrate sensitivity to students with diverse academic, socio-economic, cultural, and ethnic backgrounds and students with disabilities. 7. Demonstrated ability to inspire and motivate students in a learning-centered environment 8. Proficient in the development of concept and design documents, storyboarding, level design, version control, project management, game engine, and game testing methodologies. Preferences Skill in using a virtual sculpting tool is a plus. 9. Mentor students in a workforce environment in developing their portfolio. 10. Software knowledge required: Unreal EngineUnityMaxon zBrushAutodesk MayaMS Visual Studio 11. Able to teach 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages C++ and C#. 12. Able to teach Mathematics and Physics for games is a plus This job description in no way states or implies that these are the only duties to be performed by the employee occupying this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by their supervisor. This job description may be revised upon development of other duties and changes in responsibilities. The Organization Houston Community College (HCC) is an open-admission, public institution of higher education offering a high-quality, affordable education for academic advancement, workforce training, career development and lifelong learning to prepare individuals in our diverse communities for life and work in a global and technological society. We're proud to say that 98 percent of our graduates step into a job in their field of study immediately upon graduation. One of the largest community colleges in the nation, HCC has served the Greater Houston area for over four decades. Accredited by the Southern Association of Colleges and Schools, and the Schools Commission on Colleges, we offer 300+ associate degree and certificate programs to 75,000+ students across 13 Centers of Excellence and online each semester. We are proud to be No.1 among all community colleges in the nation in providing associate degrees to minorities and No.1 in educating international students, with 10.4 percent of our student population from outside the USA. Our vision is to become the Employer of Choice in support of our mission for Student Success by attracting, retaining and motivating the best employees. The Team . click apply for full job details
Assistant Teaching Professor of Animation
InsideHigherEd Lawrence, Kansas
Position OverviewThe Department of Design at the University of Kansas is seeking a faculty member at the Assistant Teaching Professor level to work with undergraduate students in its newly established program in Animation. We are looking for an enthusiastic and engaging design thinker and maker with a passion for visual storytelling, character animation, and the development and exploration of animation tools and techniques, who is interested in working closely with our faculty to build this new program. Candidates with experience in teaching, curriculum development, and robust professional practice will stand out. We also encourage recent master's degree graduates eager to launch a career in animation education, or education and mentorship minded industry professional to apply. Candidates must be able to demonstrate professional level skills in 2D or 3D animation practice with a focus on narrative and character animation, complemented by a strong historical familiarity with the medium, and a passion for educating students in these areas. Candidates should also have a strong background in industry standard production tools and methods, and current professional practice standards. Ideal candidates will also demonstrate a proficiency in one or more of the following areas: 3D modeling, rigging, texturing, or lighting for animation and games; visual storytelling, directing for animation, storyboarding for animation, visual development for animation and games, acting for animation, animation production and project management.About the Department of Design The Department of Design, housed in Chalmers Hall, prepares animators, illustrators, experience designers, graphic designers, marketing creatives, motion designers, photographers, product designers, UX/UI developers, and other multidisciplinary communicators to thrive as innovative practitioners, and socially engaged leaders, in an ever-changing professional field. Design students have access to studio spaces, computer labs, a letterpress lab, a Riso lab, a robust photography area, and digital fabrication labs. Students gain insights from lectures and workshops with world-renowned designers, collaborations with industry partners, and opportunities to participate in short-term study abroad programs and semester-long internships in the US and abroad. Students earn a BFA in Design with programs in Animation, Illustration, Industrial Design, Visual Communication Design, and Interaction Design. The Bachelor of Fine Arts in Design is a four-year, 120-credit-hour degree program. All design students spend the first semester in general design foundation courses and in the second semester begin taking foundation courses in their chosen major. KU Design also offers minors in Design, Design Entrepreneurship, and Certificates in Book Arts. Our Graduate programs offer an M.A. in Interaction and User Experience Design, and an M.A. in Design Management and Strategy. The Master of Arts in Design is 31 credit hours of coursework, a thesis that documents independent discovery and research, and an oral examination. KU's excellence is a result of the rich tapestry of experiences, perspectives, and backgrounds of our faculty, staff, students, and colleagues from across our nation and the globe. At KU, we invest in continuous learning and growth by creating a climate where people engage in respectful dialogue and debate, and support each other's success. We foster a culture of care where each person is seen, heard and valued. When people feel a true sense of belonging, we believe they are better able to reach their full potential and achieve remarkable things. This is a non-tenure position with up to a 3-year limited term contract, which has the possibility of renewal based upon a comprehensive evaluation. The successful candidate must be eligible to work in the U.S. by the effective date of the appointment. Job Description1.0 full-time equivalent appointment will be distributed as follows:Teaching/Advising (60%) - Teach required courses in animation program, as well as animation courses open to all other majors, at the undergraduate level. The typical teaching expectation for this position is a 3/3 course load. Participate in the planning and integration of existing and new course work & technologies in the Animation undergraduate program. Candidates must also meet department expectations in terms of student advising.Research and/or Applied Professional Practice (20%) - Conduct research, creative, and/or professional work that focuses on animation and its application. Collaborate with clients on the application of this work and/or disseminate this work through peer-reviewed publications and conferences. Service (20%) - Serve the department, university, state, and the profession. This includes attending departmental meetings, participating in committees and boards, and performing select administrative departmental functions.Required QualificationsMaster's degree in animation, illustration, entertainment design, film, visual communications, or a related field.Candidates with a bachelor's degree in animation or a related field with 5 years demonstrated professional experience will also be considered. Industry professionals with an interest in academia are encouraged to apply.A strong portfolio demonstrating expertise in teaching, research, and/or industry experience, specifically in the areas of 2D/3D animation and related fields.Ability to demonstrate a commitment to collaborate and support faculty colleagues, develop curriculum, and help expand animation studio offerings. Demonstrated excellent written and oral communication skills and a strong collaborative spirit for teamwork and service.Additional Candidate InstructionsA complete application will include the following items: Cover letter addressing qualifications Resume/CV Statement of teaching philosophy References: the names, addresses and phone numbers of at least three references qualified to evaluate your professional experiences and achievements. A representative visual on-line portfolio of creative work and/or personal work. A representative on-line portfolio of student work. Supporting materials such as links to websites, videos, research, blogs, prints, books, etc. can be submitted as links in addition to on-line portfolios. Application review begins Monday, December 1, 2025 and will continue through January 29th, 2026.Contact Information to ApplicantsJeremy Shellhorn, Chair of the Department of Design Advertised Salary Rangecommensurate with experienceApplication Review BeginsMonday December 1, 2025Anticipated Start DateTuesday August 18, 2026 Apply to Job
01/14/2026
Full time
Position OverviewThe Department of Design at the University of Kansas is seeking a faculty member at the Assistant Teaching Professor level to work with undergraduate students in its newly established program in Animation. We are looking for an enthusiastic and engaging design thinker and maker with a passion for visual storytelling, character animation, and the development and exploration of animation tools and techniques, who is interested in working closely with our faculty to build this new program. Candidates with experience in teaching, curriculum development, and robust professional practice will stand out. We also encourage recent master's degree graduates eager to launch a career in animation education, or education and mentorship minded industry professional to apply. Candidates must be able to demonstrate professional level skills in 2D or 3D animation practice with a focus on narrative and character animation, complemented by a strong historical familiarity with the medium, and a passion for educating students in these areas. Candidates should also have a strong background in industry standard production tools and methods, and current professional practice standards. Ideal candidates will also demonstrate a proficiency in one or more of the following areas: 3D modeling, rigging, texturing, or lighting for animation and games; visual storytelling, directing for animation, storyboarding for animation, visual development for animation and games, acting for animation, animation production and project management.About the Department of Design The Department of Design, housed in Chalmers Hall, prepares animators, illustrators, experience designers, graphic designers, marketing creatives, motion designers, photographers, product designers, UX/UI developers, and other multidisciplinary communicators to thrive as innovative practitioners, and socially engaged leaders, in an ever-changing professional field. Design students have access to studio spaces, computer labs, a letterpress lab, a Riso lab, a robust photography area, and digital fabrication labs. Students gain insights from lectures and workshops with world-renowned designers, collaborations with industry partners, and opportunities to participate in short-term study abroad programs and semester-long internships in the US and abroad. Students earn a BFA in Design with programs in Animation, Illustration, Industrial Design, Visual Communication Design, and Interaction Design. The Bachelor of Fine Arts in Design is a four-year, 120-credit-hour degree program. All design students spend the first semester in general design foundation courses and in the second semester begin taking foundation courses in their chosen major. KU Design also offers minors in Design, Design Entrepreneurship, and Certificates in Book Arts. Our Graduate programs offer an M.A. in Interaction and User Experience Design, and an M.A. in Design Management and Strategy. The Master of Arts in Design is 31 credit hours of coursework, a thesis that documents independent discovery and research, and an oral examination. KU's excellence is a result of the rich tapestry of experiences, perspectives, and backgrounds of our faculty, staff, students, and colleagues from across our nation and the globe. At KU, we invest in continuous learning and growth by creating a climate where people engage in respectful dialogue and debate, and support each other's success. We foster a culture of care where each person is seen, heard and valued. When people feel a true sense of belonging, we believe they are better able to reach their full potential and achieve remarkable things. This is a non-tenure position with up to a 3-year limited term contract, which has the possibility of renewal based upon a comprehensive evaluation. The successful candidate must be eligible to work in the U.S. by the effective date of the appointment. Job Description1.0 full-time equivalent appointment will be distributed as follows:Teaching/Advising (60%) - Teach required courses in animation program, as well as animation courses open to all other majors, at the undergraduate level. The typical teaching expectation for this position is a 3/3 course load. Participate in the planning and integration of existing and new course work & technologies in the Animation undergraduate program. Candidates must also meet department expectations in terms of student advising.Research and/or Applied Professional Practice (20%) - Conduct research, creative, and/or professional work that focuses on animation and its application. Collaborate with clients on the application of this work and/or disseminate this work through peer-reviewed publications and conferences. Service (20%) - Serve the department, university, state, and the profession. This includes attending departmental meetings, participating in committees and boards, and performing select administrative departmental functions.Required QualificationsMaster's degree in animation, illustration, entertainment design, film, visual communications, or a related field.Candidates with a bachelor's degree in animation or a related field with 5 years demonstrated professional experience will also be considered. Industry professionals with an interest in academia are encouraged to apply.A strong portfolio demonstrating expertise in teaching, research, and/or industry experience, specifically in the areas of 2D/3D animation and related fields.Ability to demonstrate a commitment to collaborate and support faculty colleagues, develop curriculum, and help expand animation studio offerings. Demonstrated excellent written and oral communication skills and a strong collaborative spirit for teamwork and service.Additional Candidate InstructionsA complete application will include the following items: Cover letter addressing qualifications Resume/CV Statement of teaching philosophy References: the names, addresses and phone numbers of at least three references qualified to evaluate your professional experiences and achievements. A representative visual on-line portfolio of creative work and/or personal work. A representative on-line portfolio of student work. Supporting materials such as links to websites, videos, research, blogs, prints, books, etc. can be submitted as links in addition to on-line portfolios. Application review begins Monday, December 1, 2025 and will continue through January 29th, 2026.Contact Information to ApplicantsJeremy Shellhorn, Chair of the Department of Design Advertised Salary Rangecommensurate with experienceApplication Review BeginsMonday December 1, 2025Anticipated Start DateTuesday August 18, 2026 Apply to Job
Principal Product Manager, Content Mobilization-Disney Digital Entertainment
Disney Experiences Orlando, Florida
About The Role & Team The Walt Disney Company is seeking a strategic, entrepreneurial and collaborative Principal Product Manager, Content Mobilization to lead strategic consumer experience initiatives for our partnership with Epic Games in the development of an expansive digital universe connected to Fortnite. Partnering closely with the VP of Content Mobilization, the Product Manager will define and execute product strategies that integrate creative, technical, and operational elements-bridging user experience design, systems architecture, and guest experience across Disney Digital Entertainment and other divisions of The Walt Disney Company ("TWDC") and Epic Games. The ideal candidate will develop end-to-end consumer journeys for initiatives across multiple physical and digital touchpoints and will combine deep product management expertise, technical fluency, and a passion for creating seamless, story-driven consumer journeys that blend entertainment, interactivity, and innovation. This role requires strong product and project management skills, analytical thinking, and the ability to influence, collaborate and gain alignment across divisional task forces. Candidate should c hampion a culture of customer-centricity, agility, and results-oriented delivery. Key Responsibilities: Strategic Alignment and Execution: Drive alignment of product vision and creating a strategy, and execution plan across multiple teams to ensure cohesive end-to-end consumer journeys between Epic Games and TWDC environments with accountability for cross-organizational integration and long-term planning. Platform and Product Experiences: Translate high-level creative and business goals into seamless, connected user experiences, ensuring that storytelling, interactivity, and operational elements across platforms deliver a unified brand experience at scale across multiple business units. Cross-Organizational Partnerships: Partner with executives, product managers, engineers, game designers, and operations teams to synchronize roadmaps, define dependencies, and ensure seamless integration across systems, content, and guest touchpoints while providing strategic guidance and influencing decisions across partner organizations. Data Optimization and Product Planning: Lead strategy with technical leads to identify system dependencies, data flows, and integration points and assess technical implications for long range product planning. Technical/Operational Requirements: Define technical and operational requirements and project manage deliverables to ensure alignment with business goals and guest experience outcomes while overseeing cross-functional execution across complex, multi-team programs. Stakeholder Collaboration: Act as the key partner between TWDC divisions, Epic Games, and internal stakeholders showcase key milestones, risks, and decision points. Identify solutions and facilitate communication and alignment through clear documentation and executive reporting with an emphasis on enterprise-wide visibility and influence. Performance Monitoring: Define KPIs and success metrics based on analytics and consumer insights. Monitor performance, gather feedback, and drive refinements that enhance both digital and physical guest engagement with accountability for informing executive investment and prioritization decisions. Product Roadmap: Apply understanding of emerging technologies, digital ecosystems, and consumer behavior to inform future product roadmaps and cross-platform experience strategies and serve as a subject matter expert advising senior leadership on market and technology trends. Required Qualifications & Skills 10+ years of experience in Product Management, including end-to-end ownership of digital or technology-enabled consumer experiences with demonstrated leadership of large-scale, multi-stakeholder initiatives. Proven success managing initiatives that span creative development, technical systems, and operational delivery (e.g., digital entertainment, gaming, Parks, or connected experiences) with measurable impact at a divisional or enterprise level. Strong technical fluency-comfortable working with engineering teams, understanding APIs, systems integration, and software development processes at a depth sufficient to influence integration decisions. Experience defining product strategies, writing detailed product and technical requirements, and leading agile delivery teams across complex or ambiguous problem spaces. Demonstrated ability to navigate and influence within a large, matrixed organization at senior levels, driving alignment across competing priorities. Exceptional leadership, analytical, and communication skills. Passion for Disney storytelling, immersive entertainment, and innovation across digital and physical experiences. Willingness to travel as needed. Experience with gaming, interactive media, or connected ecosystem products (e.g., identity systems, digital rewards, or data-driven engagement). Familiarity with park operations, guest experience technology, or cross-platform entertainment initiatives. Knowledge of agile methodologies and tools (e.g., Jira, Confluence, Airtable, Smartsheet, Miro). Education: Bachelor's degree required in technical field; MBA or advanced technical degree preferred. Additional Information Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities, and special extras that only Disney can provide. Learn more about our benefits and perks at . The hiring range for this position in Glendale, CA is $188,400 to $252,600 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
01/14/2026
Full time
About The Role & Team The Walt Disney Company is seeking a strategic, entrepreneurial and collaborative Principal Product Manager, Content Mobilization to lead strategic consumer experience initiatives for our partnership with Epic Games in the development of an expansive digital universe connected to Fortnite. Partnering closely with the VP of Content Mobilization, the Product Manager will define and execute product strategies that integrate creative, technical, and operational elements-bridging user experience design, systems architecture, and guest experience across Disney Digital Entertainment and other divisions of The Walt Disney Company ("TWDC") and Epic Games. The ideal candidate will develop end-to-end consumer journeys for initiatives across multiple physical and digital touchpoints and will combine deep product management expertise, technical fluency, and a passion for creating seamless, story-driven consumer journeys that blend entertainment, interactivity, and innovation. This role requires strong product and project management skills, analytical thinking, and the ability to influence, collaborate and gain alignment across divisional task forces. Candidate should c hampion a culture of customer-centricity, agility, and results-oriented delivery. Key Responsibilities: Strategic Alignment and Execution: Drive alignment of product vision and creating a strategy, and execution plan across multiple teams to ensure cohesive end-to-end consumer journeys between Epic Games and TWDC environments with accountability for cross-organizational integration and long-term planning. Platform and Product Experiences: Translate high-level creative and business goals into seamless, connected user experiences, ensuring that storytelling, interactivity, and operational elements across platforms deliver a unified brand experience at scale across multiple business units. Cross-Organizational Partnerships: Partner with executives, product managers, engineers, game designers, and operations teams to synchronize roadmaps, define dependencies, and ensure seamless integration across systems, content, and guest touchpoints while providing strategic guidance and influencing decisions across partner organizations. Data Optimization and Product Planning: Lead strategy with technical leads to identify system dependencies, data flows, and integration points and assess technical implications for long range product planning. Technical/Operational Requirements: Define technical and operational requirements and project manage deliverables to ensure alignment with business goals and guest experience outcomes while overseeing cross-functional execution across complex, multi-team programs. Stakeholder Collaboration: Act as the key partner between TWDC divisions, Epic Games, and internal stakeholders showcase key milestones, risks, and decision points. Identify solutions and facilitate communication and alignment through clear documentation and executive reporting with an emphasis on enterprise-wide visibility and influence. Performance Monitoring: Define KPIs and success metrics based on analytics and consumer insights. Monitor performance, gather feedback, and drive refinements that enhance both digital and physical guest engagement with accountability for informing executive investment and prioritization decisions. Product Roadmap: Apply understanding of emerging technologies, digital ecosystems, and consumer behavior to inform future product roadmaps and cross-platform experience strategies and serve as a subject matter expert advising senior leadership on market and technology trends. Required Qualifications & Skills 10+ years of experience in Product Management, including end-to-end ownership of digital or technology-enabled consumer experiences with demonstrated leadership of large-scale, multi-stakeholder initiatives. Proven success managing initiatives that span creative development, technical systems, and operational delivery (e.g., digital entertainment, gaming, Parks, or connected experiences) with measurable impact at a divisional or enterprise level. Strong technical fluency-comfortable working with engineering teams, understanding APIs, systems integration, and software development processes at a depth sufficient to influence integration decisions. Experience defining product strategies, writing detailed product and technical requirements, and leading agile delivery teams across complex or ambiguous problem spaces. Demonstrated ability to navigate and influence within a large, matrixed organization at senior levels, driving alignment across competing priorities. Exceptional leadership, analytical, and communication skills. Passion for Disney storytelling, immersive entertainment, and innovation across digital and physical experiences. Willingness to travel as needed. Experience with gaming, interactive media, or connected ecosystem products (e.g., identity systems, digital rewards, or data-driven engagement). Familiarity with park operations, guest experience technology, or cross-platform entertainment initiatives. Knowledge of agile methodologies and tools (e.g., Jira, Confluence, Airtable, Smartsheet, Miro). Education: Bachelor's degree required in technical field; MBA or advanced technical degree preferred. Additional Information Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities, and special extras that only Disney can provide. Learn more about our benefits and perks at . The hiring range for this position in Glendale, CA is $188,400 to $252,600 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Principal Product Manager, Content Mobilization-Disney Digital Entertainment
Disney Experiences Glendale, California
About The Role & Team The Walt Disney Company is seeking a strategic, entrepreneurial and collaborative Principal Product Manager, Content Mobilization to lead strategic consumer experience initiatives for our partnership with Epic Games in the development of an expansive digital universe connected to Fortnite. Partnering closely with the VP of Content Mobilization, the Product Manager will define and execute product strategies that integrate creative, technical, and operational elements-bridging user experience design, systems architecture, and guest experience across Disney Digital Entertainment and other divisions of The Walt Disney Company ("TWDC") and Epic Games. The ideal candidate will develop end-to-end consumer journeys for initiatives across multiple physical and digital touchpoints and will combine deep product management expertise, technical fluency, and a passion for creating seamless, story-driven consumer journeys that blend entertainment, interactivity, and innovation. This role requires strong product and project management skills, analytical thinking, and the ability to influence, collaborate and gain alignment across divisional task forces. Candidate should c hampion a culture of customer-centricity, agility, and results-oriented delivery. Key Responsibilities: Strategic Alignment and Execution: Drive alignment of product vision and creating a strategy, and execution plan across multiple teams to ensure cohesive end-to-end consumer journeys between Epic Games and TWDC environments with accountability for cross-organizational integration and long-term planning. Platform and Product Experiences: Translate high-level creative and business goals into seamless, connected user experiences, ensuring that storytelling, interactivity, and operational elements across platforms deliver a unified brand experience at scale across multiple business units. Cross-Organizational Partnerships: Partner with executives, product managers, engineers, game designers, and operations teams to synchronize roadmaps, define dependencies, and ensure seamless integration across systems, content, and guest touchpoints while providing strategic guidance and influencing decisions across partner organizations. Data Optimization and Product Planning: Lead strategy with technical leads to identify system dependencies, data flows, and integration points and assess technical implications for long range product planning. Technical/Operational Requirements: Define technical and operational requirements and project manage deliverables to ensure alignment with business goals and guest experience outcomes while overseeing cross-functional execution across complex, multi-team programs. Stakeholder Collaboration: Act as the key partner between TWDC divisions, Epic Games, and internal stakeholders showcase key milestones, risks, and decision points. Identify solutions and facilitate communication and alignment through clear documentation and executive reporting with an emphasis on enterprise-wide visibility and influence. Performance Monitoring: Define KPIs and success metrics based on analytics and consumer insights. Monitor performance, gather feedback, and drive refinements that enhance both digital and physical guest engagement with accountability for informing executive investment and prioritization decisions. Product Roadmap: Apply understanding of emerging technologies, digital ecosystems, and consumer behavior to inform future product roadmaps and cross-platform experience strategies and serve as a subject matter expert advising senior leadership on market and technology trends. Required Qualifications & Skills 10+ years of experience in Product Management, including end-to-end ownership of digital or technology-enabled consumer experiences with demonstrated leadership of large-scale, multi-stakeholder initiatives. Proven success managing initiatives that span creative development, technical systems, and operational delivery (e.g., digital entertainment, gaming, Parks, or connected experiences) with measurable impact at a divisional or enterprise level. Strong technical fluency-comfortable working with engineering teams, understanding APIs, systems integration, and software development processes at a depth sufficient to influence integration decisions. Experience defining product strategies, writing detailed product and technical requirements, and leading agile delivery teams across complex or ambiguous problem spaces. Demonstrated ability to navigate and influence within a large, matrixed organization at senior levels, driving alignment across competing priorities. Exceptional leadership, analytical, and communication skills. Passion for Disney storytelling, immersive entertainment, and innovation across digital and physical experiences. Willingness to travel as needed. Experience with gaming, interactive media, or connected ecosystem products (e.g., identity systems, digital rewards, or data-driven engagement). Familiarity with park operations, guest experience technology, or cross-platform entertainment initiatives. Knowledge of agile methodologies and tools (e.g., Jira, Confluence, Airtable, Smartsheet, Miro). Education: Bachelor's degree required in technical field; MBA or advanced technical degree preferred. Additional Information Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities, and special extras that only Disney can provide. Learn more about our benefits and perks at . The hiring range for this position in Glendale, CA is $188,400 to $252,600 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
01/14/2026
Full time
About The Role & Team The Walt Disney Company is seeking a strategic, entrepreneurial and collaborative Principal Product Manager, Content Mobilization to lead strategic consumer experience initiatives for our partnership with Epic Games in the development of an expansive digital universe connected to Fortnite. Partnering closely with the VP of Content Mobilization, the Product Manager will define and execute product strategies that integrate creative, technical, and operational elements-bridging user experience design, systems architecture, and guest experience across Disney Digital Entertainment and other divisions of The Walt Disney Company ("TWDC") and Epic Games. The ideal candidate will develop end-to-end consumer journeys for initiatives across multiple physical and digital touchpoints and will combine deep product management expertise, technical fluency, and a passion for creating seamless, story-driven consumer journeys that blend entertainment, interactivity, and innovation. This role requires strong product and project management skills, analytical thinking, and the ability to influence, collaborate and gain alignment across divisional task forces. Candidate should c hampion a culture of customer-centricity, agility, and results-oriented delivery. Key Responsibilities: Strategic Alignment and Execution: Drive alignment of product vision and creating a strategy, and execution plan across multiple teams to ensure cohesive end-to-end consumer journeys between Epic Games and TWDC environments with accountability for cross-organizational integration and long-term planning. Platform and Product Experiences: Translate high-level creative and business goals into seamless, connected user experiences, ensuring that storytelling, interactivity, and operational elements across platforms deliver a unified brand experience at scale across multiple business units. Cross-Organizational Partnerships: Partner with executives, product managers, engineers, game designers, and operations teams to synchronize roadmaps, define dependencies, and ensure seamless integration across systems, content, and guest touchpoints while providing strategic guidance and influencing decisions across partner organizations. Data Optimization and Product Planning: Lead strategy with technical leads to identify system dependencies, data flows, and integration points and assess technical implications for long range product planning. Technical/Operational Requirements: Define technical and operational requirements and project manage deliverables to ensure alignment with business goals and guest experience outcomes while overseeing cross-functional execution across complex, multi-team programs. Stakeholder Collaboration: Act as the key partner between TWDC divisions, Epic Games, and internal stakeholders showcase key milestones, risks, and decision points. Identify solutions and facilitate communication and alignment through clear documentation and executive reporting with an emphasis on enterprise-wide visibility and influence. Performance Monitoring: Define KPIs and success metrics based on analytics and consumer insights. Monitor performance, gather feedback, and drive refinements that enhance both digital and physical guest engagement with accountability for informing executive investment and prioritization decisions. Product Roadmap: Apply understanding of emerging technologies, digital ecosystems, and consumer behavior to inform future product roadmaps and cross-platform experience strategies and serve as a subject matter expert advising senior leadership on market and technology trends. Required Qualifications & Skills 10+ years of experience in Product Management, including end-to-end ownership of digital or technology-enabled consumer experiences with demonstrated leadership of large-scale, multi-stakeholder initiatives. Proven success managing initiatives that span creative development, technical systems, and operational delivery (e.g., digital entertainment, gaming, Parks, or connected experiences) with measurable impact at a divisional or enterprise level. Strong technical fluency-comfortable working with engineering teams, understanding APIs, systems integration, and software development processes at a depth sufficient to influence integration decisions. Experience defining product strategies, writing detailed product and technical requirements, and leading agile delivery teams across complex or ambiguous problem spaces. Demonstrated ability to navigate and influence within a large, matrixed organization at senior levels, driving alignment across competing priorities. Exceptional leadership, analytical, and communication skills. Passion for Disney storytelling, immersive entertainment, and innovation across digital and physical experiences. Willingness to travel as needed. Experience with gaming, interactive media, or connected ecosystem products (e.g., identity systems, digital rewards, or data-driven engagement). Familiarity with park operations, guest experience technology, or cross-platform entertainment initiatives. Knowledge of agile methodologies and tools (e.g., Jira, Confluence, Airtable, Smartsheet, Miro). Education: Bachelor's degree required in technical field; MBA or advanced technical degree preferred. Additional Information Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities, and special extras that only Disney can provide. Learn more about our benefits and perks at . The hiring range for this position in Glendale, CA is $188,400 to $252,600 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Automotive / Infotainment UI/UX
Globex Digital Solutions San Diego, California
Technical Designer / Technical Artist working with game engines and real-time 3D designing and manipulating technical artistic attributes like lighting, and camera views. Experience with shader programming is a bonus. You have Kanzi experience developing human-machine interfaces for the automotive industry or similar experience leveraging industry standard 3D tools and applications. You consider yourself more of a generalist, and you are keen on acquiring more lateral knowledge. Applying knowledge across disciplines comes naturally. You are either a seasoned expert or a rising star. The exact job will be tailored to you based on your experience.
12/17/2025
Technical Designer / Technical Artist working with game engines and real-time 3D designing and manipulating technical artistic attributes like lighting, and camera views. Experience with shader programming is a bonus. You have Kanzi experience developing human-machine interfaces for the automotive industry or similar experience leveraging industry standard 3D tools and applications. You consider yourself more of a generalist, and you are keen on acquiring more lateral knowledge. Applying knowledge across disciplines comes naturally. You are either a seasoned expert or a rising star. The exact job will be tailored to you based on your experience.

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