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Senior Product Manager - XR
Unity Technologies San Francisco, California
Remote, USA Senior Product Manager - XR Role description The opportunity In this high-impact role, you will be a Product Manager in our Platforms organization, shaping the future of how developers build and ship content to a global audience. You will own the product strategy and roadmap for one of our top strategic partnerships, collaborating closely with external partners and an internal cross-functional team of engineers, designers, and program managers. Your work will directly enable our users to create rich, interactive experiences and reach the widest possible audience. What you'll be doing Drive the execution of an established vision and create a detailed roadmap relating to a critical product area for Platforms and Ecosystem, ensuring alignment across internal teams, partners, and customers. Cultivate strong relationships and processes with Engineering counterparts, working as a dynamic duo to lead product areas and drive execution hand-in-hand. Drive product delivery as a hands on Product Owner, from ideation to launch. This includes authoring and refining epics, user stories, and detailed product requirements to guide engineering teams, as well as managing the product backlog and participating in agile ceremonies. Lead the quarterly planning process for the Platforms product area. This includes synthesizing strategic input from external partners, coordinating with your internal development team to define scope and dependencies, and presenting the final, approved plan to platform leadership to secure alignment and resources. Navigate complex and ambiguous technical challenges that span the company and/or our partners to define clear, high impact product initiatives that your team can execute on. Manage dependencies and competing priorities between our internal product roadmap and the schedules of our strategic partners. What we're looking for Experience shipping games or interactive 3D experiences to market. Demonstrated experience managing relationships with partners, such as platform holders or game development studios. Deep technical expertise and the ability to evaluate complex technology stacks that cross multiple systems and platforms (i.e. game engines, cloud services, and external APIs). Exceptional communication skills, with a proven track record of effectively simplifying and articulating complex technical concepts to a wide range of audiences, from engineers to senior executives. Proven ability to lead and influence cross functional teams without direct authority, fostering a collaborative and productive environment. You might also have Storytelling and visual presentation abilities to distill sophisticated topics into clear and concise communications. Knowledge in computer graphics and low level Graphics APIs (eg: Vulkan). Willingness to travel up to 25% of the time. Additional information Relocation support is not available for this position. Work visa/immigration sponsorship is not available for this position. Life at Unity We offer a wide range of benefits designed to support employees' well being and work life balance. You can read more about them on our career page (). Unity NYSE: U is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing. As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit Unity (). Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form () to let us know. This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English. Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third party agency or company that does not have a signed agreement with Unity. Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy () and Applicant Privacy Policy (). Should you have any concerns about your privacy, please contact us at . Note: Certain locations require a good faith disclosure of the base salary range for the role. The actual salary for the successful candidate may differ based on location, experience, and other job related factors. $135,800-$203,600 USD
04/02/2026
Full time
Remote, USA Senior Product Manager - XR Role description The opportunity In this high-impact role, you will be a Product Manager in our Platforms organization, shaping the future of how developers build and ship content to a global audience. You will own the product strategy and roadmap for one of our top strategic partnerships, collaborating closely with external partners and an internal cross-functional team of engineers, designers, and program managers. Your work will directly enable our users to create rich, interactive experiences and reach the widest possible audience. What you'll be doing Drive the execution of an established vision and create a detailed roadmap relating to a critical product area for Platforms and Ecosystem, ensuring alignment across internal teams, partners, and customers. Cultivate strong relationships and processes with Engineering counterparts, working as a dynamic duo to lead product areas and drive execution hand-in-hand. Drive product delivery as a hands on Product Owner, from ideation to launch. This includes authoring and refining epics, user stories, and detailed product requirements to guide engineering teams, as well as managing the product backlog and participating in agile ceremonies. Lead the quarterly planning process for the Platforms product area. This includes synthesizing strategic input from external partners, coordinating with your internal development team to define scope and dependencies, and presenting the final, approved plan to platform leadership to secure alignment and resources. Navigate complex and ambiguous technical challenges that span the company and/or our partners to define clear, high impact product initiatives that your team can execute on. Manage dependencies and competing priorities between our internal product roadmap and the schedules of our strategic partners. What we're looking for Experience shipping games or interactive 3D experiences to market. Demonstrated experience managing relationships with partners, such as platform holders or game development studios. Deep technical expertise and the ability to evaluate complex technology stacks that cross multiple systems and platforms (i.e. game engines, cloud services, and external APIs). Exceptional communication skills, with a proven track record of effectively simplifying and articulating complex technical concepts to a wide range of audiences, from engineers to senior executives. Proven ability to lead and influence cross functional teams without direct authority, fostering a collaborative and productive environment. You might also have Storytelling and visual presentation abilities to distill sophisticated topics into clear and concise communications. Knowledge in computer graphics and low level Graphics APIs (eg: Vulkan). Willingness to travel up to 25% of the time. Additional information Relocation support is not available for this position. Work visa/immigration sponsorship is not available for this position. Life at Unity We offer a wide range of benefits designed to support employees' well being and work life balance. You can read more about them on our career page (). Unity NYSE: U is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing. As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit Unity (). Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form () to let us know. This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English. Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third party agency or company that does not have a signed agreement with Unity. Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy () and Applicant Privacy Policy (). Should you have any concerns about your privacy, please contact us at . Note: Certain locations require a good faith disclosure of the base salary range for the role. The actual salary for the successful candidate may differ based on location, experience, and other job related factors. $135,800-$203,600 USD
Business Development Director Aviation
Corgan Washington, Washington DC
Business Development Director Aviation 2 days ago Be among the first 25 applicants Get AI-powered advice on this job and more exclusive features. Pay found in job post Retrieved from the description. Base pay range $110,000.00/yr - $150,000.00/yr Overview At Corgan we are passionate about great design but the best thing we build is each other. Here, you'll find camaraderie and collaboration as abundantly as curiosity and creativity. Corgan is a welcoming and supportive environment that provides significant career advantages. You'll find room to grow, freedom to explore - and the safety to fail. Thank you for your interest in joining our curious, passionate, hardworking team. Corgan is actively recruiting a highly motivated and outgoing Business Developemnt Director to join the firm as part of our Aviation team. This position will be responsible for BD, Networking and Marketing activities in the aviation industry across the Eastern US. This is a great opportunity to develop and grow business for a studio of creative and talented designers who are passionate about their work and ready to collaborate on a variety of projects in scale and scope. Tackle these responsibilities alongside a team of creative, highly motivated individuals who are passionate about their work and ready to collaborate to achieve outstanding results. Our ideal team member is passionate and progressively seeking more responsibilities to expand their expertise. Responsibilities Generate and secure new business by identifying and pursuing areas of opportunity and assisting in closing deals Overall coordination and tracking of business development efforts in the Aviation Sector, and assisting with developing and executing a project pursuit strategy in collaboration with Aviation Sector leadership Able to successfully identify and establish productive relationships with decision makers and influencers during the relationship development and project pursuit stages Maintain an extensive network of industry contacts, actively managing appropriate, regular communication with those contacts; facilitates appropriate access to their network of industry contacts, in support of pursuit activities Plan, coordinate and attend local and national industry events and conferences; facilitate high-visibility participation for Aviation Sector leadership Assist in managing the Aviation Studio Business Development budget for the Eastern Region Build rapport and develop partnerships with a broad network of professional Contacts including collaboration with other business development directors to source leads and build national networking relationships Collaborate with other Aviation BD Directors and leadership to build and source National and International relationships and opportunities. Establish and maintain sound working relationships with clients and gains their trust and respect Provide input for proposal response and the creation of interview presentations Qualifications This role is an in-office position Bachelors or master's degree in business, communications or a related field 5+ years of regional business development experience in the Aviation AEC industry required Basic proficiency in Microsoft Office products, including Word, Excel and PowerPoint and experience working with a CRM system to manage all BD efforts and communication of pursuits. Microsoft Dynamics preferred. A professional appearance and confident presentation ability Strong written and verbal skills and the ability to favorably represent the firm in the industry Activate a degree of intuition and sound judgement when making quality decisions Demonstrate high levels of critical thinking skills Corgan creates opportunities for personal and professional growth that bring out the best in ourselves and those around us by sharpening skills, leveraging technology, and encouraging communication. Our commitment to the highest standards of professional ethics is unwavering. Our passion, drive for excellence, and abiding curiosity guide us each day in our interaction with our clients, partners, associates, and with each other. Corgan promotes a healthy work-life balance by removing obstacles and allowing you to focus on what you love doing, both inside and outside the office. Join Corgan and help make amazing places at a place that makes you amazing! Only applications received through our website will be considered. For design positions, please also be sure to upload your portfolio or review of your application will be delayed. EOE/M/F/Disability/Vet Base Salary Range: $110,000.00- $150,000.00 annually - New York City and Washington DC locations only The estimate range represents the general base salary range of candidates hired in New York City only. Factors that may be used to determine your actual salary may include internal equity, experience, education, specialty, and training. In addition, base salary is not inclusive of total compensation. Seniority level Seniority levelMid-Senior level Employment type Employment typeFull-time Job function Job functionBusiness Development and Sales IndustriesArchitecture and Planning Referrals increase your chances of interviewing at Corgan by 2x Maryland, United States $200,000 - $250,000 6 days ago VP, Business Development (Transportation Infrastructure) Washington, DC $180,000 - $220,000 6 days ago Director of Marketing & Business Development Washington DC-Baltimore Area $275,000 - $350,000 2 weeks ago Director, Business Development, TechnologyVice President of Growth and Business Development Washington DC-Baltimore Area $250,000 - $400,000 4 weeks ago Director of Sales And Business DevelopmentDirector of PSS Regional Business DevelopmentDirector of Business Development, Human Performance Rockville, MD $110,000 - $150,000 2 months ago Director, Business Development- Munitions McLean, VA $215,000 - $225,000 3 weeks ago We're unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.
04/02/2026
Full time
Business Development Director Aviation 2 days ago Be among the first 25 applicants Get AI-powered advice on this job and more exclusive features. Pay found in job post Retrieved from the description. Base pay range $110,000.00/yr - $150,000.00/yr Overview At Corgan we are passionate about great design but the best thing we build is each other. Here, you'll find camaraderie and collaboration as abundantly as curiosity and creativity. Corgan is a welcoming and supportive environment that provides significant career advantages. You'll find room to grow, freedom to explore - and the safety to fail. Thank you for your interest in joining our curious, passionate, hardworking team. Corgan is actively recruiting a highly motivated and outgoing Business Developemnt Director to join the firm as part of our Aviation team. This position will be responsible for BD, Networking and Marketing activities in the aviation industry across the Eastern US. This is a great opportunity to develop and grow business for a studio of creative and talented designers who are passionate about their work and ready to collaborate on a variety of projects in scale and scope. Tackle these responsibilities alongside a team of creative, highly motivated individuals who are passionate about their work and ready to collaborate to achieve outstanding results. Our ideal team member is passionate and progressively seeking more responsibilities to expand their expertise. Responsibilities Generate and secure new business by identifying and pursuing areas of opportunity and assisting in closing deals Overall coordination and tracking of business development efforts in the Aviation Sector, and assisting with developing and executing a project pursuit strategy in collaboration with Aviation Sector leadership Able to successfully identify and establish productive relationships with decision makers and influencers during the relationship development and project pursuit stages Maintain an extensive network of industry contacts, actively managing appropriate, regular communication with those contacts; facilitates appropriate access to their network of industry contacts, in support of pursuit activities Plan, coordinate and attend local and national industry events and conferences; facilitate high-visibility participation for Aviation Sector leadership Assist in managing the Aviation Studio Business Development budget for the Eastern Region Build rapport and develop partnerships with a broad network of professional Contacts including collaboration with other business development directors to source leads and build national networking relationships Collaborate with other Aviation BD Directors and leadership to build and source National and International relationships and opportunities. Establish and maintain sound working relationships with clients and gains their trust and respect Provide input for proposal response and the creation of interview presentations Qualifications This role is an in-office position Bachelors or master's degree in business, communications or a related field 5+ years of regional business development experience in the Aviation AEC industry required Basic proficiency in Microsoft Office products, including Word, Excel and PowerPoint and experience working with a CRM system to manage all BD efforts and communication of pursuits. Microsoft Dynamics preferred. A professional appearance and confident presentation ability Strong written and verbal skills and the ability to favorably represent the firm in the industry Activate a degree of intuition and sound judgement when making quality decisions Demonstrate high levels of critical thinking skills Corgan creates opportunities for personal and professional growth that bring out the best in ourselves and those around us by sharpening skills, leveraging technology, and encouraging communication. Our commitment to the highest standards of professional ethics is unwavering. Our passion, drive for excellence, and abiding curiosity guide us each day in our interaction with our clients, partners, associates, and with each other. Corgan promotes a healthy work-life balance by removing obstacles and allowing you to focus on what you love doing, both inside and outside the office. Join Corgan and help make amazing places at a place that makes you amazing! Only applications received through our website will be considered. For design positions, please also be sure to upload your portfolio or review of your application will be delayed. EOE/M/F/Disability/Vet Base Salary Range: $110,000.00- $150,000.00 annually - New York City and Washington DC locations only The estimate range represents the general base salary range of candidates hired in New York City only. Factors that may be used to determine your actual salary may include internal equity, experience, education, specialty, and training. In addition, base salary is not inclusive of total compensation. Seniority level Seniority levelMid-Senior level Employment type Employment typeFull-time Job function Job functionBusiness Development and Sales IndustriesArchitecture and Planning Referrals increase your chances of interviewing at Corgan by 2x Maryland, United States $200,000 - $250,000 6 days ago VP, Business Development (Transportation Infrastructure) Washington, DC $180,000 - $220,000 6 days ago Director of Marketing & Business Development Washington DC-Baltimore Area $275,000 - $350,000 2 weeks ago Director, Business Development, TechnologyVice President of Growth and Business Development Washington DC-Baltimore Area $250,000 - $400,000 4 weeks ago Director of Sales And Business DevelopmentDirector of PSS Regional Business DevelopmentDirector of Business Development, Human Performance Rockville, MD $110,000 - $150,000 2 months ago Director, Business Development- Munitions McLean, VA $215,000 - $225,000 3 weeks ago We're unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.
Senior Software Engineer, Backend Generalist
ComfyUI San Francisco, California
Overview You'll lead critical backend initiatives for the millions of creatives using ComfyUI, building systems that run millions of AI workflows. This means building rock solid distributed systems, designing data models that support explosive growth, and solving difficult scaling and optimization problems. You will make code changes across open source ComfyUI and Comfy Cloud. Our stack is Python, Go, Kubernetes, and Postgres on the backend, but we care way more about your ability to learn and ship than whether you've used these exact languages before. You might be a good fit if You enjoy having high levels of ownership to ship high quality features You habitually invent novel solutions to solve hard problems You've built a great product before, and care about the user experience as much as the engineering behind it You have a strong understanding of distributed systems and scaled large systems before What You'll Do Work with a cross-functional team to quickly ship features, often going from idea to production in days not weeks Ship features that directly impact millions of ComfyUI users Help shape our technical direction as we grow Sample Projects Deploy ComfyUI's diverse custom nodes written by the open source community in a secure and maintainable way Write algorithms to schedule a diverse and heterogeneous set of workflows on GPU nodes, optimizing for both latency and throughput Build a notification system from scratch in one week Nice to have Are not afraid to deep dive into infrastructure (Kubernetes / Helm) to get things done What is ComfyUI? ComfyUI is the world's leading visual AI platform - an open, modular system where anyone can build, customize, and automate AI workflows with precision and full control. Unlike most AI tools that hide their inner workings behind a simple prompt box, ComfyUI gives professionals the freedom to design their own pipelines - connecting models, tools, and logic visually like building blocks. It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent - all who want to go beyond presets and truly shape how AI creates. ComfyUI empowers those who were not trained with the power of the brush to also be a painter, and those who are, to be a maestro. Built for users who value transparency and control Infinitely extensible - thousands of community-made nodes and integrations Scales from creative experimentation to production automation Open-source, used by millions, and backed by one of the most active AI communities online Evolving to democratize visual AI creation: empowering everyone from hobbyists to studios, storytellers, and enterprises to be more productive and creative than ever before ComfyUI isn't just another AI app. It's aiming to become the operating system for visual generative AI, the foundation on which the next generation of creative tools are being built. An creative's show case of how Comfy is adopted in their work About Us We are a small, intense, and well-funded team in San Francisco who push ComfyUI and its ecosystem forward. Our team comes from Stability AI and Google and many contributed to the ComfyUI ecosystem way before working here. Our organization is flat and there is no hierarchy, only categories: dev, arts, prod, ops, etc (and no, there is no one here with the title of Member of Technical Staff, it's long and silly for a job title). The only thing that matters is the quality of your cultural fit and execution. We work hard and demand a lot of each other. But we have fun: everyone is here to make something meaningful that will end up being our life's work. If this mission excites you and you view yourself as a top-tier talent, your future latent self is waiting for you at Comfy. Check out our Github and blog for what we've been working on. Our investors include Pace Capital, Chemistry, Abstract Venture, and Guillermo Rauch.
04/02/2026
Full time
Overview You'll lead critical backend initiatives for the millions of creatives using ComfyUI, building systems that run millions of AI workflows. This means building rock solid distributed systems, designing data models that support explosive growth, and solving difficult scaling and optimization problems. You will make code changes across open source ComfyUI and Comfy Cloud. Our stack is Python, Go, Kubernetes, and Postgres on the backend, but we care way more about your ability to learn and ship than whether you've used these exact languages before. You might be a good fit if You enjoy having high levels of ownership to ship high quality features You habitually invent novel solutions to solve hard problems You've built a great product before, and care about the user experience as much as the engineering behind it You have a strong understanding of distributed systems and scaled large systems before What You'll Do Work with a cross-functional team to quickly ship features, often going from idea to production in days not weeks Ship features that directly impact millions of ComfyUI users Help shape our technical direction as we grow Sample Projects Deploy ComfyUI's diverse custom nodes written by the open source community in a secure and maintainable way Write algorithms to schedule a diverse and heterogeneous set of workflows on GPU nodes, optimizing for both latency and throughput Build a notification system from scratch in one week Nice to have Are not afraid to deep dive into infrastructure (Kubernetes / Helm) to get things done What is ComfyUI? ComfyUI is the world's leading visual AI platform - an open, modular system where anyone can build, customize, and automate AI workflows with precision and full control. Unlike most AI tools that hide their inner workings behind a simple prompt box, ComfyUI gives professionals the freedom to design their own pipelines - connecting models, tools, and logic visually like building blocks. It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent - all who want to go beyond presets and truly shape how AI creates. ComfyUI empowers those who were not trained with the power of the brush to also be a painter, and those who are, to be a maestro. Built for users who value transparency and control Infinitely extensible - thousands of community-made nodes and integrations Scales from creative experimentation to production automation Open-source, used by millions, and backed by one of the most active AI communities online Evolving to democratize visual AI creation: empowering everyone from hobbyists to studios, storytellers, and enterprises to be more productive and creative than ever before ComfyUI isn't just another AI app. It's aiming to become the operating system for visual generative AI, the foundation on which the next generation of creative tools are being built. An creative's show case of how Comfy is adopted in their work About Us We are a small, intense, and well-funded team in San Francisco who push ComfyUI and its ecosystem forward. Our team comes from Stability AI and Google and many contributed to the ComfyUI ecosystem way before working here. Our organization is flat and there is no hierarchy, only categories: dev, arts, prod, ops, etc (and no, there is no one here with the title of Member of Technical Staff, it's long and silly for a job title). The only thing that matters is the quality of your cultural fit and execution. We work hard and demand a lot of each other. But we have fun: everyone is here to make something meaningful that will end up being our life's work. If this mission excites you and you view yourself as a top-tier talent, your future latent self is waiting for you at Comfy. Check out our Github and blog for what we've been working on. Our investors include Pace Capital, Chemistry, Abstract Venture, and Guillermo Rauch.
Fullstack Engineer
Lightning AI San Francisco, California
Who we are Lightning AI is the company reimagining the way AI is built. After creating and releasing PyTorch Lightning in 2019, Lightning AI was launched to reshape the development of artificial intelligence products for commercial and academic use. Focusing on simplicity, sustainability, modularity, and extensibility, Lightning AI streamlines the lifecycle of machine learning development to expand widespread AI adoption. Its aim is to enable individual and enterprise users to build deployment-ready AI tools without having to hire experts or sink resources into in-house infrastructure. Lightning AI is a company with offices in New York City, Palo Alto, and London backed by $58.6 million in funding from Coatue, Index Ventures, Bain Capital Ventures, and Firstminute. What's important to us We are building a company of people that care deeply about the impact of AI on our society. We value: Integrity: AI is bound to change how we interact with computers, with each other, and the world-for the better. We are committed to building an inclusive company and developing ethical AI that improves humanity. Perseverance: Be bold, take the initiative, and make decisions with confidence. We empower our community, clients, and colleagues to tackle the impossible. Curiosity: We are genuinely interested in finding solutions to advance the state of AI research and foster its application in novel products. It's not about whether we can solve the problem, but how. We also feel that it's essential to point out the self-evident here - there's a genuine lack of diversity in our industry, which has to change. One of our goals is to help drive that change. Lightning AI is fully committed to diversity, equity, and inclusion in all of its practices, especially when it comes to growing our team. Our culture promotes inclusion, and we embrace how rewarding it is to work with people from all walks of life. What we're looking for We are looking for a Staff or Senior Fullstack Engineer to work on developing and scaling the Lightning AI platform from the frontend, CLI, and API, to billing, security, and integrations. We want someone who can take ownership of key features and drive development from end to end while collaborating with a super-smart team of engineers, product managers, and designers. Here, you'll build from proof of concept to release with a focus on speed, quality, and iteration. This is an opportunity to create groundbreaking technology that will transform the machine learning ecosystem! What you'll do Write readable/testable/efficient code in React, Redux, and Go. Master our technology stack to deliver new features, improve system stability, and increase overall performance. Partner with engineering and product leaders on developing the Lightning product while using your experience to set the technical direction for large projects. Evaluate, strengthen, and document technical architecture, tools, and processes. Champion software quality, implement automation, drive continuous delivery, and reduce time to production while proactively reducing technical debt. Mentor and coach engineers on system design, operating in high uncertainty, and problem-solving to create a supportive, inclusive environment where each engineer can grow. How we evaluate your candidacy Our interviews will not only give us insight into your skillset but give you insight into our company. Introduction- 15 minutes: You will speak with our Recruiter about your background and what you are looking for in your next role. They will share some information with you about our team and the projects you will be involved in. If both parties decide that there is a match, we will proceed with a technical interview. Coding - 45 minutes: The first interview will be a coding interview with our Director of Engineering. We will provide a study guide for each interview, along with instructions on interview logistics and how to use CoderPad, a collaborative platform for coding interviews. Technical Interviews - 2 sessions at 60 minutes each: These interviews will cover your domain expertise and systems architecture. During this stage, you will meet with our CTO and CEO. Offer: We determine your level based on your interview performance and make an offer based on geo-located salary bands updated on a monthly basis using Carta's Total Compensation tool. During the presentation call, we will review the base salary, benefits, number of options, notional option value, and strike price. We would like to know if you accept our offer within seven days. As of 5/3/2023, if we hire you in either the Bay Area or New York City, your base salary would fall within the bands below. Please keep in mind that the equity portion of your offer is not included in these numbers and represents a significant part of your total compensation. Senior Software Engineer I, IC4: $127,000 - $190,000 Senior Software Engineer II, IC5: $139,000 - $207,000 Staff Software Engineer, IC6: $155,000 - $232,000 When you'll hear from us How you'll be rewarded We champion equal pay for work of equal or comparable value based on the level of skill, effort, responsibility, and impact of any given role. We use Carta's Total Compensation tool to enable data-driven decision-making around benchmarks, levels, and planning. We are confident that our compensation practices are equitable, explainable, fair, and competitive, and in the spirit of transparency, we provide a compensation bands for each open role. We pride ourselves on making sure our employees enjoy a good quality of life, no matter where they live. We offer competitive base salaries and stock options with a 25% one year cliff and monthly vesting thereafter. For our international employees, we work with Velocity Global to pay you in your local currency and provide equitable benefits across the globe. In the US, we offer: 90% monthly premium contributions towards medical, dental, and vision plans for you, you and your spouse, you and your children, or you and your family, along with HSA and FSA options. Our health plans are offered through Aetna, a health insurance company with a care network encompassing 1.3 million doctors and 5,700 hospitals across America. Life and AD&D insurance equal to 1x salary, as well as optional supplemental life insurance for extra peace of mind Flexible paid time off plus 3 weeks of company-wide mandatory vacation in May, August, and December. Most of our employees take a total of 25-30 days off per year. 12 weeks of paid family leave for employees who have worked with the company for 6-12 months and 16 weeks of paid family leave for employees who have worked with the company for 12+ months $500 monthly meal reimbursement, including groceries & food delivery services $1,000 1-time home office build out for a desk, chair, keyboard, pair of headphones, and/or other home office supplies $1,000 annual learning & development stipend for classes, conferences, certifications, and continuing education 100% covered bike membership $45/month to ClassPass, a platform providing access to over 30,000 gyms and studios, as well as 5,000 beauty and spa partners, in 28 countries Access to monthly equity education sessions hosted by Carta and 1:1 meetings with Certified Public Accountants so that you can take proactive measures to minimize taxes due and maximize the value of your equity Ability to early exercise your stock options after 1 year of continuous employment Opportunities to obtain an employment-based immigrant VISA for relocation every 3 years Membership to a local co-working space upon request 24/7 access to: Teladoc, the leader in whole-person virtual care with access to doctors, therapists, and medical experts anywhere you are by phone or video One Medical, a patient-focused on-demand primary care practice Kindbody, a fertility, gynecology, and wellness service provider HealthAdvocate, an employee assistance program (EAP) Talkspace, a comprehensive, personalized mental healthcare platform providing access to licensed therapists for therapy, medication, assessment, healthy living support, and self-help tools Headspace, a guided meditation application focused on improving mindfulness, sleep, and stress-relief
04/02/2026
Full time
Who we are Lightning AI is the company reimagining the way AI is built. After creating and releasing PyTorch Lightning in 2019, Lightning AI was launched to reshape the development of artificial intelligence products for commercial and academic use. Focusing on simplicity, sustainability, modularity, and extensibility, Lightning AI streamlines the lifecycle of machine learning development to expand widespread AI adoption. Its aim is to enable individual and enterprise users to build deployment-ready AI tools without having to hire experts or sink resources into in-house infrastructure. Lightning AI is a company with offices in New York City, Palo Alto, and London backed by $58.6 million in funding from Coatue, Index Ventures, Bain Capital Ventures, and Firstminute. What's important to us We are building a company of people that care deeply about the impact of AI on our society. We value: Integrity: AI is bound to change how we interact with computers, with each other, and the world-for the better. We are committed to building an inclusive company and developing ethical AI that improves humanity. Perseverance: Be bold, take the initiative, and make decisions with confidence. We empower our community, clients, and colleagues to tackle the impossible. Curiosity: We are genuinely interested in finding solutions to advance the state of AI research and foster its application in novel products. It's not about whether we can solve the problem, but how. We also feel that it's essential to point out the self-evident here - there's a genuine lack of diversity in our industry, which has to change. One of our goals is to help drive that change. Lightning AI is fully committed to diversity, equity, and inclusion in all of its practices, especially when it comes to growing our team. Our culture promotes inclusion, and we embrace how rewarding it is to work with people from all walks of life. What we're looking for We are looking for a Staff or Senior Fullstack Engineer to work on developing and scaling the Lightning AI platform from the frontend, CLI, and API, to billing, security, and integrations. We want someone who can take ownership of key features and drive development from end to end while collaborating with a super-smart team of engineers, product managers, and designers. Here, you'll build from proof of concept to release with a focus on speed, quality, and iteration. This is an opportunity to create groundbreaking technology that will transform the machine learning ecosystem! What you'll do Write readable/testable/efficient code in React, Redux, and Go. Master our technology stack to deliver new features, improve system stability, and increase overall performance. Partner with engineering and product leaders on developing the Lightning product while using your experience to set the technical direction for large projects. Evaluate, strengthen, and document technical architecture, tools, and processes. Champion software quality, implement automation, drive continuous delivery, and reduce time to production while proactively reducing technical debt. Mentor and coach engineers on system design, operating in high uncertainty, and problem-solving to create a supportive, inclusive environment where each engineer can grow. How we evaluate your candidacy Our interviews will not only give us insight into your skillset but give you insight into our company. Introduction- 15 minutes: You will speak with our Recruiter about your background and what you are looking for in your next role. They will share some information with you about our team and the projects you will be involved in. If both parties decide that there is a match, we will proceed with a technical interview. Coding - 45 minutes: The first interview will be a coding interview with our Director of Engineering. We will provide a study guide for each interview, along with instructions on interview logistics and how to use CoderPad, a collaborative platform for coding interviews. Technical Interviews - 2 sessions at 60 minutes each: These interviews will cover your domain expertise and systems architecture. During this stage, you will meet with our CTO and CEO. Offer: We determine your level based on your interview performance and make an offer based on geo-located salary bands updated on a monthly basis using Carta's Total Compensation tool. During the presentation call, we will review the base salary, benefits, number of options, notional option value, and strike price. We would like to know if you accept our offer within seven days. As of 5/3/2023, if we hire you in either the Bay Area or New York City, your base salary would fall within the bands below. Please keep in mind that the equity portion of your offer is not included in these numbers and represents a significant part of your total compensation. Senior Software Engineer I, IC4: $127,000 - $190,000 Senior Software Engineer II, IC5: $139,000 - $207,000 Staff Software Engineer, IC6: $155,000 - $232,000 When you'll hear from us How you'll be rewarded We champion equal pay for work of equal or comparable value based on the level of skill, effort, responsibility, and impact of any given role. We use Carta's Total Compensation tool to enable data-driven decision-making around benchmarks, levels, and planning. We are confident that our compensation practices are equitable, explainable, fair, and competitive, and in the spirit of transparency, we provide a compensation bands for each open role. We pride ourselves on making sure our employees enjoy a good quality of life, no matter where they live. We offer competitive base salaries and stock options with a 25% one year cliff and monthly vesting thereafter. For our international employees, we work with Velocity Global to pay you in your local currency and provide equitable benefits across the globe. In the US, we offer: 90% monthly premium contributions towards medical, dental, and vision plans for you, you and your spouse, you and your children, or you and your family, along with HSA and FSA options. Our health plans are offered through Aetna, a health insurance company with a care network encompassing 1.3 million doctors and 5,700 hospitals across America. Life and AD&D insurance equal to 1x salary, as well as optional supplemental life insurance for extra peace of mind Flexible paid time off plus 3 weeks of company-wide mandatory vacation in May, August, and December. Most of our employees take a total of 25-30 days off per year. 12 weeks of paid family leave for employees who have worked with the company for 6-12 months and 16 weeks of paid family leave for employees who have worked with the company for 12+ months $500 monthly meal reimbursement, including groceries & food delivery services $1,000 1-time home office build out for a desk, chair, keyboard, pair of headphones, and/or other home office supplies $1,000 annual learning & development stipend for classes, conferences, certifications, and continuing education 100% covered bike membership $45/month to ClassPass, a platform providing access to over 30,000 gyms and studios, as well as 5,000 beauty and spa partners, in 28 countries Access to monthly equity education sessions hosted by Carta and 1:1 meetings with Certified Public Accountants so that you can take proactive measures to minimize taxes due and maximize the value of your equity Ability to early exercise your stock options after 1 year of continuous employment Opportunities to obtain an employment-based immigrant VISA for relocation every 3 years Membership to a local co-working space upon request 24/7 access to: Teladoc, the leader in whole-person virtual care with access to doctors, therapists, and medical experts anywhere you are by phone or video One Medical, a patient-focused on-demand primary care practice Kindbody, a fertility, gynecology, and wellness service provider HealthAdvocate, an employee assistance program (EAP) Talkspace, a comprehensive, personalized mental healthcare platform providing access to licensed therapists for therapy, medication, assessment, healthy living support, and self-help tools Headspace, a guided meditation application focused on improving mindfulness, sleep, and stress-relief
Gameplay Engineer
Echtra Games San Francisco, California
Gameplay Engineer Do you love programming? Does talking about game designs excite you? Do you enjoy making something engaging and magical happen on the screen? We're searching for a Gameplay Engineer to help us maintain Torchlight 3 and craft the future of Echtra. We're a small game studio in San Francisco with a team of veteran game developers. At Echtra, we value diversity and support work-life balance. We have great benefits, an open vacation policy, and flexible schedules. As a Gameplay Engineer, you'll be expected to add features to existing gameplay systems. Each day, you will collaborate with other engineers, designers, and artists to add those special touches that make the game great. Requirements: You are familiar with C++ and have written some projects with it. You have helped build some small game or game-like projects - in school or for fun. Pluses: Experience working with Unreal Engine 4. Experience shipping software to the public. A love and passion for gaming.
04/02/2026
Full time
Gameplay Engineer Do you love programming? Does talking about game designs excite you? Do you enjoy making something engaging and magical happen on the screen? We're searching for a Gameplay Engineer to help us maintain Torchlight 3 and craft the future of Echtra. We're a small game studio in San Francisco with a team of veteran game developers. At Echtra, we value diversity and support work-life balance. We have great benefits, an open vacation policy, and flexible schedules. As a Gameplay Engineer, you'll be expected to add features to existing gameplay systems. Each day, you will collaborate with other engineers, designers, and artists to add those special touches that make the game great. Requirements: You are familiar with C++ and have written some projects with it. You have helped build some small game or game-like projects - in school or for fun. Pluses: Experience working with Unreal Engine 4. Experience shipping software to the public. A love and passion for gaming.
Senior Software Engineer, Frontend
ComfyUI San Francisco, California
The Role As one of our first front-end engineers, you'll ship new features. What you'll do Lead the design and development of core frontend architecture of new products from the ground up. Rapidly prototype and iterate on features to validate ideas and user experience. Establish best practices for code quality, testing, performance, and maintainability. Collaborate closely with design, product, and backend teams to shape the user experience end-to-end. Contribute to key technical and product decisions as part of the founding engineering team. Mentor future engineers and help build a high-caliber frontend team and culture. Must-have experience Shipped applications with significant real-world traffic or user counts. Experience leading technical initiatives and shipping scalable, high-performance web and desktop applications. Strong expertise with modern front-end tooling. (TypeScript, CI/CD pipelines) Expertise in optimizing complex UX interactions in web and desktop applications. A passion for creating fast, accessible, and beautiful user experience. Startup mindset: you thrive in fast-moving environments, take ownership, and love solving problems at scale. What is ComfyUI? ComfyUI is the world's leading visual AI platform - an open, modular system where anyone can build, customize, and automate AI workflows with precision and full control. Unlike most AI tools that hide their inner workings behind a simple prompt box, ComfyUI gives professionals the freedom to design their own pipelines - connecting models, tools, and logic visually like building blocks. It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent - all who want to go beyond presets and truly shape how AI creates. ComfyUI empowers those who were not trained with the power of the brush to also be a painter, and those who are, to be a maestro. Built for users who value transparency and control Infinitely extensible - thousands of community-made nodes and integrations Scales from creative experimentation to production automation Open-source, used by millions, and backed by one of the most active AI communities online Evolving to democratize visual AI creation: empowering everyone from hobbyists to studios, storytellers, and enterprises to be more productive and creative than ever before ComfyUI isn't just another AI app. It's aiming to become the operating system for visual generative AI, the foundation on which the next generation of creative tools are being built. An creative's show case of how Comfy is adopted in their work About Us We are a small, intense, and well funded team in San Francisco who push ComfyUI and its ecosystem forward. Our team comes from Stability AI and Google and many contributed to the ComfyUI ecosystem way before working here. Our organization is flat and there is no hierarchy, only categories: devv, artz, prod, oprt, etc (and no, there is no one here with the title of Member of Technical Staff, it's long and silly for a job title). The only thing that matters is the quality of your cultural fit and execution. We work hard and demand a lot of each other. But we have fun: everyone is here to make something meaningful that will end up being our life's work. If this mission excites you and you view yourself as a top tier talent, your future latent self is waiting for you at Comfy. Check out our Github and blog for what we've been working on. Our investors include Pace Capital, Chemistry, Abstract Venture, and Guillermo Rauch.
04/02/2026
Full time
The Role As one of our first front-end engineers, you'll ship new features. What you'll do Lead the design and development of core frontend architecture of new products from the ground up. Rapidly prototype and iterate on features to validate ideas and user experience. Establish best practices for code quality, testing, performance, and maintainability. Collaborate closely with design, product, and backend teams to shape the user experience end-to-end. Contribute to key technical and product decisions as part of the founding engineering team. Mentor future engineers and help build a high-caliber frontend team and culture. Must-have experience Shipped applications with significant real-world traffic or user counts. Experience leading technical initiatives and shipping scalable, high-performance web and desktop applications. Strong expertise with modern front-end tooling. (TypeScript, CI/CD pipelines) Expertise in optimizing complex UX interactions in web and desktop applications. A passion for creating fast, accessible, and beautiful user experience. Startup mindset: you thrive in fast-moving environments, take ownership, and love solving problems at scale. What is ComfyUI? ComfyUI is the world's leading visual AI platform - an open, modular system where anyone can build, customize, and automate AI workflows with precision and full control. Unlike most AI tools that hide their inner workings behind a simple prompt box, ComfyUI gives professionals the freedom to design their own pipelines - connecting models, tools, and logic visually like building blocks. It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent - all who want to go beyond presets and truly shape how AI creates. ComfyUI empowers those who were not trained with the power of the brush to also be a painter, and those who are, to be a maestro. Built for users who value transparency and control Infinitely extensible - thousands of community-made nodes and integrations Scales from creative experimentation to production automation Open-source, used by millions, and backed by one of the most active AI communities online Evolving to democratize visual AI creation: empowering everyone from hobbyists to studios, storytellers, and enterprises to be more productive and creative than ever before ComfyUI isn't just another AI app. It's aiming to become the operating system for visual generative AI, the foundation on which the next generation of creative tools are being built. An creative's show case of how Comfy is adopted in their work About Us We are a small, intense, and well funded team in San Francisco who push ComfyUI and its ecosystem forward. Our team comes from Stability AI and Google and many contributed to the ComfyUI ecosystem way before working here. Our organization is flat and there is no hierarchy, only categories: devv, artz, prod, oprt, etc (and no, there is no one here with the title of Member of Technical Staff, it's long and silly for a job title). The only thing that matters is the quality of your cultural fit and execution. We work hard and demand a lot of each other. But we have fun: everyone is here to make something meaningful that will end up being our life's work. If this mission excites you and you view yourself as a top tier talent, your future latent self is waiting for you at Comfy. Check out our Github and blog for what we've been working on. Our investors include Pace Capital, Chemistry, Abstract Venture, and Guillermo Rauch.
Senior US CX Designer - Remote
UnitedHealthcare San Francisco, California
Overview At UnitedHealthcare, we're simplifying the health care experience, creating healthier communities and removing barriers to quality care. The work you do here impacts the lives of millions of people for the better. Join us to start Caring. Connecting. Growing together. As a Senior UX Designer within the Consumer Product Office of UHC, you will work closely with various studio disciplines, design leadership, principle designers, strategists, product and business stakeholders to create compelling UI/UX designs for various features and experiences. You will have the flexibility to work remotely from anywhere within the U.S. as you tackle challenging problems. Responsibilities SME/Take ownership for a large feature/experience Build and effectively communicate the design vision with high quality visual artifacts such as wireframes, mockups, interactive prototypes, storyboards, etc. Partner with research and strategy teams in the design and fielding of research studies, then translate user needs and research findings into usable design improvements and/or new opportunities Interpret insights (analytics, VoC, market feedback, etc.) to anticipate user needs and proactively design innovative solutions Continually advocate for the user and ensure there is a shared understanding of the problems being solved Guide discussion and critique of work, solicit requirements from stakeholders, and help deliver on the vision Actively engage in team culture and contribute to learning and presentation opportunities across the design organization Navigate ambiguity and changing user needs with a self-motivated mindset for solving complex problems Provide design recommendations based on technical feasibility, usability findings, accessibility, legal considerations and design best practices Demonstrate curiosity and a growth mindset to support a product design environment of learning and innovation Leverage best-practice design principles and trends to contribute insights and stellar user experiences Be a trusted design partner in a cross-functional team (designers, engineers, product, researchers, etc.), delivering designs on time and to high quality Collaborate with the Design System team to contribute reusable design components Consider health equity in research and design decisions (including disability status, health literacy, demographics, cultural backgrounds) to improve healthcare access for all members Manage multiple projects simultaneously Required Qualifications 4+ years of hands-on experience with interaction design and/or UX design 4+ years of experience working with multiple teams and competing priorities 4+ years of experience incorporating user feedback in the design process (user research, NPS, Voice of the Customer) 4+ years of experience with Figma 2+ years of experience working in cross-functional teams 2+ years of experience presenting to stakeholders Preferred Qualifications Experience working with Agile teams including planning to support roadmaps, capacity, and sprint planning 2+ years of experience building and/or utilizing personas to inform design decisions Experience leveraging AI tools to enhance work productivity Experience working in healthcare Information architecture experience Experience working in a large corporate environment Bias toward action and strategic thinking to improve processes and operations Resource management and collaboration skills Willingness to learn, pivot and grow Ability to drive a team and leaders through initiative scopes and deliverables Compensation and Benefits Pay is based on factors including local labor markets, education, work experience, and certifications. In addition to salary, benefits include a comprehensive package, incentive and recognition programs, equity stock purchase and 401k contribution (eligibility applies). Salary range for this role is $89,900 to $160,600 annually based on full-time employment. We comply with all applicable minimum wage laws. At UnitedHealth Group, our mission is to help people live healthier lives and make the health system work better for everyone. We are committed to mitigating health disparities and delivering equitable care. Equal Employment Opportunity UnitedHealth Group is an Equal Employment Opportunity employer. Qualified applicants will receive consideration for employment without regard to race, national origin, religion, age, color, sex, sexual orientation, gender identity, disability, or protected veteran status, or any other characteristic protected by law. UnitedHealth Group is a drug-free workplace. Candidates are required to pass a drug test before beginning employment.
04/02/2026
Full time
Overview At UnitedHealthcare, we're simplifying the health care experience, creating healthier communities and removing barriers to quality care. The work you do here impacts the lives of millions of people for the better. Join us to start Caring. Connecting. Growing together. As a Senior UX Designer within the Consumer Product Office of UHC, you will work closely with various studio disciplines, design leadership, principle designers, strategists, product and business stakeholders to create compelling UI/UX designs for various features and experiences. You will have the flexibility to work remotely from anywhere within the U.S. as you tackle challenging problems. Responsibilities SME/Take ownership for a large feature/experience Build and effectively communicate the design vision with high quality visual artifacts such as wireframes, mockups, interactive prototypes, storyboards, etc. Partner with research and strategy teams in the design and fielding of research studies, then translate user needs and research findings into usable design improvements and/or new opportunities Interpret insights (analytics, VoC, market feedback, etc.) to anticipate user needs and proactively design innovative solutions Continually advocate for the user and ensure there is a shared understanding of the problems being solved Guide discussion and critique of work, solicit requirements from stakeholders, and help deliver on the vision Actively engage in team culture and contribute to learning and presentation opportunities across the design organization Navigate ambiguity and changing user needs with a self-motivated mindset for solving complex problems Provide design recommendations based on technical feasibility, usability findings, accessibility, legal considerations and design best practices Demonstrate curiosity and a growth mindset to support a product design environment of learning and innovation Leverage best-practice design principles and trends to contribute insights and stellar user experiences Be a trusted design partner in a cross-functional team (designers, engineers, product, researchers, etc.), delivering designs on time and to high quality Collaborate with the Design System team to contribute reusable design components Consider health equity in research and design decisions (including disability status, health literacy, demographics, cultural backgrounds) to improve healthcare access for all members Manage multiple projects simultaneously Required Qualifications 4+ years of hands-on experience with interaction design and/or UX design 4+ years of experience working with multiple teams and competing priorities 4+ years of experience incorporating user feedback in the design process (user research, NPS, Voice of the Customer) 4+ years of experience with Figma 2+ years of experience working in cross-functional teams 2+ years of experience presenting to stakeholders Preferred Qualifications Experience working with Agile teams including planning to support roadmaps, capacity, and sprint planning 2+ years of experience building and/or utilizing personas to inform design decisions Experience leveraging AI tools to enhance work productivity Experience working in healthcare Information architecture experience Experience working in a large corporate environment Bias toward action and strategic thinking to improve processes and operations Resource management and collaboration skills Willingness to learn, pivot and grow Ability to drive a team and leaders through initiative scopes and deliverables Compensation and Benefits Pay is based on factors including local labor markets, education, work experience, and certifications. In addition to salary, benefits include a comprehensive package, incentive and recognition programs, equity stock purchase and 401k contribution (eligibility applies). Salary range for this role is $89,900 to $160,600 annually based on full-time employment. We comply with all applicable minimum wage laws. At UnitedHealth Group, our mission is to help people live healthier lives and make the health system work better for everyone. We are committed to mitigating health disparities and delivering equitable care. Equal Employment Opportunity UnitedHealth Group is an Equal Employment Opportunity employer. Qualified applicants will receive consideration for employment without regard to race, national origin, religion, age, color, sex, sexual orientation, gender identity, disability, or protected veteran status, or any other characteristic protected by law. UnitedHealth Group is a drug-free workplace. Candidates are required to pass a drug test before beginning employment.
Senior Software Engineer, SharePoint & Power Platform
Suffolk Construction Boston, Massachusetts
Senior Software Engineer, SharePoint & Power Platform Founded by John Fish, Suffolk is a national enterprise that builds, innovates, and invests in construction management, real estate, design and technology start up investment. The company serves clients across a wide range of sectors including healthcare, life sciences, education, gaming, aviation, transportation, government and commercial and employs more than 3,000 people worldwide. Overview As an Enterprise Applications team member, you will design, develop, and maintain scalable solutions using Microsoft SharePoint Online and the Power Platform suite (Power Apps, Power Automate, Power BI). The role is focused on solving business problems through technology and delivering role based digital experiences. The Role We are seeking a skilled and motivated SharePoint and Power Platform Developer who will work closely with stakeholders and collaborate across IT and security teams to ensure compliance with governance standards. Responsibilities Application Development & Customization Design and develop SharePoint based applications, workflows, and custom solutions using SharePoint Online, SharePoint Designer, and Power Automate. Customize SharePoint solutions including sites, lists, libraries, web parts, workflows and forms to meet business requirements. Design and build custom business applications using Power Apps (Canvas and Model Driven) tailored to specific business needs. Develop responsive user interfaces and integrate with data sources such as Dataverse, SharePoint, SQL Server and Dynamics 365. Create and maintain Power Pages for internal and external users, enabling secure access and public facing portals. Workflow Automation Automate business processes using Power Automate, including approval flows, notifications and document routing. Implement Robotic Process Automation (RPA) for repetitive tasks and legacy system integration. Reporting & Analytics Develop interactive in app dashboards and reports using Power BI. Embed Power BI visuals into Power Apps and Power Pages for unified user experiences. Administration and Support Provide Tier II support for SharePoint and Power Platform applications and resolve helpdesk tickets. Administer SharePoint environments including site collection administration, user management, permission management and content management. Monitor platform and application performance, identify bottlenecks and optimize system performance and reliability. Configure and optimize SharePoint forms, web applications, service applications and search settings. Environment Strategy & DevOps Manage application lifecycles using CI/CD pipelines with tools like Azure DevOps and GitHub Actions. Maintain development, testing and production environments with proper release management protocols. Collaboration Mentor junior developers and citizen developers on Power Platform best practices. Collaborate with IT and security teams to ensure compliance with Suffolk's governance standards. Participate in code and design reviews, and help implement and adhere to technical standards across IT. Collaborate with stakeholders to gather and analyze business requirements and translate them into technical specifications. Work with and help direct outside consultants to deliver project work. Innovation & Continuous Learning Stay current with SharePoint, Microsoft Power Platform technologies, trends, best practices, updates and community trends. Explore emerging technologies such as AI Builder, Power Virtual Agents and Microsoft Fabric for future enhancements. Qualifications Required Bachelor's degree in computer science, information technology or related field. 5+ years of experience with SharePoint Online, Power Platform (Power Apps, Power Automate, Power BI) development and administration. Proficient in JavaScript, XML, JSON and query languages such as XPath and XQuery. Experience with SQL Server, REST APIs and PowerShell scripting. Experience with SharePoint migrations and upgrades. Familiarity with SharePoint Designer, InfoPath and Visual Studio. Strong problem solving and analytical skills. Excellent communication and collaboration abilities. Preferred Microsoft certifications such as PL 900, Power Platform Functional Consultant or Azure Developer Associate. Knowledge of Agile project management methodologies. Prior experience integrating SharePoint with other Microsoft systems such as Dynamics 365. Working Conditions While performing the duties of this job, the employee is regularly required to sit for long periods of time; talk or hear; perform fine motor, hand and finger skills in the use of a keyboard, telephone or writing. The employee frequently is required to stand, walk and reach with arms and/or hands. Specific vision abilities include close vision, distance vision, depth perception and the ability to adjust focus. The employee will spend their time in an office environment with a quiet to moderate noise level. Job site walking. EEO Statement Suffolk provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, sex, sexual orientation, pregnancy or maternity, national origin, citizenship, genetic information, disability, protected veteran, gender identity, age or any other status protected by law. This policy applies to recruiting, hiring, transfers, promotions, terminations, compensation, benefits and all other terms and conditions of employment. Suffolk will not tolerate any unlawful discrimination toward, or harassment of, applicants or employees by anyone at Suffolk or anyone working on behalf of Suffolk. Compensation Information The expected salary range for this position (Senior Software Engineer, SharePoint and Power Platform) in Boston, MA is between $115,000 and $162,000 (annualized USD). This represents the typical salary range for this position and is just one component of Suffolk's total compensation package. Actual salaries may be based on several factors including, but not limited to, skill set, experience, education and other qualifications. Suffolk offers a comprehensive benefits package as part of its overall compensation strategy. Salary ranges may differ by geography and are reviewed regularly to reflect market trends.
04/02/2026
Full time
Senior Software Engineer, SharePoint & Power Platform Founded by John Fish, Suffolk is a national enterprise that builds, innovates, and invests in construction management, real estate, design and technology start up investment. The company serves clients across a wide range of sectors including healthcare, life sciences, education, gaming, aviation, transportation, government and commercial and employs more than 3,000 people worldwide. Overview As an Enterprise Applications team member, you will design, develop, and maintain scalable solutions using Microsoft SharePoint Online and the Power Platform suite (Power Apps, Power Automate, Power BI). The role is focused on solving business problems through technology and delivering role based digital experiences. The Role We are seeking a skilled and motivated SharePoint and Power Platform Developer who will work closely with stakeholders and collaborate across IT and security teams to ensure compliance with governance standards. Responsibilities Application Development & Customization Design and develop SharePoint based applications, workflows, and custom solutions using SharePoint Online, SharePoint Designer, and Power Automate. Customize SharePoint solutions including sites, lists, libraries, web parts, workflows and forms to meet business requirements. Design and build custom business applications using Power Apps (Canvas and Model Driven) tailored to specific business needs. Develop responsive user interfaces and integrate with data sources such as Dataverse, SharePoint, SQL Server and Dynamics 365. Create and maintain Power Pages for internal and external users, enabling secure access and public facing portals. Workflow Automation Automate business processes using Power Automate, including approval flows, notifications and document routing. Implement Robotic Process Automation (RPA) for repetitive tasks and legacy system integration. Reporting & Analytics Develop interactive in app dashboards and reports using Power BI. Embed Power BI visuals into Power Apps and Power Pages for unified user experiences. Administration and Support Provide Tier II support for SharePoint and Power Platform applications and resolve helpdesk tickets. Administer SharePoint environments including site collection administration, user management, permission management and content management. Monitor platform and application performance, identify bottlenecks and optimize system performance and reliability. Configure and optimize SharePoint forms, web applications, service applications and search settings. Environment Strategy & DevOps Manage application lifecycles using CI/CD pipelines with tools like Azure DevOps and GitHub Actions. Maintain development, testing and production environments with proper release management protocols. Collaboration Mentor junior developers and citizen developers on Power Platform best practices. Collaborate with IT and security teams to ensure compliance with Suffolk's governance standards. Participate in code and design reviews, and help implement and adhere to technical standards across IT. Collaborate with stakeholders to gather and analyze business requirements and translate them into technical specifications. Work with and help direct outside consultants to deliver project work. Innovation & Continuous Learning Stay current with SharePoint, Microsoft Power Platform technologies, trends, best practices, updates and community trends. Explore emerging technologies such as AI Builder, Power Virtual Agents and Microsoft Fabric for future enhancements. Qualifications Required Bachelor's degree in computer science, information technology or related field. 5+ years of experience with SharePoint Online, Power Platform (Power Apps, Power Automate, Power BI) development and administration. Proficient in JavaScript, XML, JSON and query languages such as XPath and XQuery. Experience with SQL Server, REST APIs and PowerShell scripting. Experience with SharePoint migrations and upgrades. Familiarity with SharePoint Designer, InfoPath and Visual Studio. Strong problem solving and analytical skills. Excellent communication and collaboration abilities. Preferred Microsoft certifications such as PL 900, Power Platform Functional Consultant or Azure Developer Associate. Knowledge of Agile project management methodologies. Prior experience integrating SharePoint with other Microsoft systems such as Dynamics 365. Working Conditions While performing the duties of this job, the employee is regularly required to sit for long periods of time; talk or hear; perform fine motor, hand and finger skills in the use of a keyboard, telephone or writing. The employee frequently is required to stand, walk and reach with arms and/or hands. Specific vision abilities include close vision, distance vision, depth perception and the ability to adjust focus. The employee will spend their time in an office environment with a quiet to moderate noise level. Job site walking. EEO Statement Suffolk provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, sex, sexual orientation, pregnancy or maternity, national origin, citizenship, genetic information, disability, protected veteran, gender identity, age or any other status protected by law. This policy applies to recruiting, hiring, transfers, promotions, terminations, compensation, benefits and all other terms and conditions of employment. Suffolk will not tolerate any unlawful discrimination toward, or harassment of, applicants or employees by anyone at Suffolk or anyone working on behalf of Suffolk. Compensation Information The expected salary range for this position (Senior Software Engineer, SharePoint and Power Platform) in Boston, MA is between $115,000 and $162,000 (annualized USD). This represents the typical salary range for this position and is just one component of Suffolk's total compensation package. Actual salaries may be based on several factors including, but not limited to, skill set, experience, education and other qualifications. Suffolk offers a comprehensive benefits package as part of its overall compensation strategy. Salary ranges may differ by geography and are reviewed regularly to reflect market trends.
Senior Product Manager
CyberCoders Seattle, Washington
Senior Product Manager (Strategy & Delivery) 100% REMOTE! Experience in digital product management, strategy, or project/account management; agency environment; ecommerce; Shopify Backed by the same leaders of a first of its kind ecommerce company (does 100M in revenue), we are a digital product studio focused on building a team and process that allows high impact work! Our expertise in ecommerce is unparalleled and are looking for team members who seek an opportunity to rise with us! Our work is grounded in our three pillars: 1) data-driven decisions, 2) impact-first designs, and 3) elegant technology solutions. We've been working with leading e-commerce brands since our inception and have created so much value that we have customers waiting in line! We're currently looking for a Senior Product Manager-a hybrid thinker-doer who can own client relationships, shape product direction, and lead cross-functional teams to execution. You'll serve as the connective tissue between clients, designers, developers, and stakeholders-balancing vision with velocity. What you need for this position 5+ years of experience in digital product management, strategy, or project/account management Proven success in agency environments working with ecommerce brands (Shopify/Shopify Plus required) Strong understanding of Shopify ecosystem, including themes, apps, checkout, and analytics Experience leading cross-functional teams in agile or hybrid delivery models Excellent communication and stakeholder management skills Strategic mindset with a bias for action and delivery What you'll be doing Lead product strategy for Shopify-based eCommerce experiences, from discovery to launch and iteration Translate business goals into product roadmaps, user stories, and success metrics Manage day-to-day project delivery across agile pods (design, dev, QA), ensuring timelines and budgets are met Serve as the primary client contact-facilitating workshops, presenting roadmaps, and building trust Collaborate with UX, design, and engineering to prioritize features and optimize user flows Identify growth opportunities through CRO, retention, and personalization strategies Contribute to internal process improvements and mentor junior PMs or strategists Benefits Comprehensive Health Coverage: We cover 100% of your medical and dental insurance premiums-because your well-being matters. Generous Time Off: Enjoy 15 days of paid time off annually, plus 12 paid holidays across the U.S. and Canada. Paid Winter Break: We shut down during the final week of the year so the whole team can recharge-fully paid. Sick Leave: You'll have 5 paid sick days each year to rest and recover when needed. Remote-First Culture: Work from anywhere in North America with at least 4 hours of overlap with Pacific Time. We're headquartered in Los Angeles, but our team is distributed. Professional Growth Time: We set aside dedicated time each month for learning-whether that's courses, internal projects, industry events, networking, or coaching. Home Office Setup: We'll provide a Mac and contribute to your remote workspace. Need something to stay productive or make your setup shine? Just ask. Seniority Level Not Applicable Employment Type Full-time Job Function Information Technology Industries Staffing and Recruiting
04/02/2026
Full time
Senior Product Manager (Strategy & Delivery) 100% REMOTE! Experience in digital product management, strategy, or project/account management; agency environment; ecommerce; Shopify Backed by the same leaders of a first of its kind ecommerce company (does 100M in revenue), we are a digital product studio focused on building a team and process that allows high impact work! Our expertise in ecommerce is unparalleled and are looking for team members who seek an opportunity to rise with us! Our work is grounded in our three pillars: 1) data-driven decisions, 2) impact-first designs, and 3) elegant technology solutions. We've been working with leading e-commerce brands since our inception and have created so much value that we have customers waiting in line! We're currently looking for a Senior Product Manager-a hybrid thinker-doer who can own client relationships, shape product direction, and lead cross-functional teams to execution. You'll serve as the connective tissue between clients, designers, developers, and stakeholders-balancing vision with velocity. What you need for this position 5+ years of experience in digital product management, strategy, or project/account management Proven success in agency environments working with ecommerce brands (Shopify/Shopify Plus required) Strong understanding of Shopify ecosystem, including themes, apps, checkout, and analytics Experience leading cross-functional teams in agile or hybrid delivery models Excellent communication and stakeholder management skills Strategic mindset with a bias for action and delivery What you'll be doing Lead product strategy for Shopify-based eCommerce experiences, from discovery to launch and iteration Translate business goals into product roadmaps, user stories, and success metrics Manage day-to-day project delivery across agile pods (design, dev, QA), ensuring timelines and budgets are met Serve as the primary client contact-facilitating workshops, presenting roadmaps, and building trust Collaborate with UX, design, and engineering to prioritize features and optimize user flows Identify growth opportunities through CRO, retention, and personalization strategies Contribute to internal process improvements and mentor junior PMs or strategists Benefits Comprehensive Health Coverage: We cover 100% of your medical and dental insurance premiums-because your well-being matters. Generous Time Off: Enjoy 15 days of paid time off annually, plus 12 paid holidays across the U.S. and Canada. Paid Winter Break: We shut down during the final week of the year so the whole team can recharge-fully paid. Sick Leave: You'll have 5 paid sick days each year to rest and recover when needed. Remote-First Culture: Work from anywhere in North America with at least 4 hours of overlap with Pacific Time. We're headquartered in Los Angeles, but our team is distributed. Professional Growth Time: We set aside dedicated time each month for learning-whether that's courses, internal projects, industry events, networking, or coaching. Home Office Setup: We'll provide a Mac and contribute to your remote workspace. Need something to stay productive or make your setup shine? Just ask. Seniority Level Not Applicable Employment Type Full-time Job Function Information Technology Industries Staffing and Recruiting
Senior Software Engineer United States, San Diego, CA
Playstation
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Senior Software Engineer, Social The Senior Software Engineer will create and build full stack solutions for PlayStation features on the PS5, mobile, and other supported platforms, including related network services. They will contribute deep technical expertise, hands on experience, and development work across the full software stack. The ideal candidate has a solid object oriented development background and enthusiasm for full stack and web technologies on both front end and back end. Role Responsibilities Architect and develop complex projects across multiple teams and fields to deliver new and innovative features. Develop and maintain high quality front end applications using React Native, ensuring they are production ready and meet performance standards. Build and optimize backend services for maximum speed and scalability while ensuring responsiveness hosting APIs to support new and existing features. Communicate proactively and independently with all relevant collaborators on plans, schedules, and deliverables. Develop and roll out versatile UI modules for different platforms, prioritizing scalability and simple upkeep, and applying architectural structures such as MVC, MVVM, and MVP. Collaborate with Product Owners, Product Managers, and Designers to understand feature requirements, define technical requirements, and develop new features. Take ownership of technology and common shareable features across large projects or several smaller projects. Produce excellent, thorough design, architecture, and development documentation. Focus on quality and strive to improve processes, propose guidelines, and drive their usage within the teams. Partner with QA engineers to ensure test coverage and verify test plans that help deliver high quality features. Write unit tests and component tests for features with key characteristics of stability and maintainability, preventing regressions in the product code. Efficiently debug issues raised by internal and external users and work with the team to provide resolutions to these issues. Support and mentor other team members, providing technical leadership by reviewing pull requests, design plans, and participating in architectural discussions. Communicate on development strategy, technical subjects related to software development frameworks, and collaborate effectively with globally distributed teams to achieve business goals. Comprehend, converse about, and refine specifications to boost the overall experience for players and game studio partners. Required Qualifications Must relocate to the San Diego area. Bachelor's degree in computer science plus 5 years of experience or equivalent knowledge. Experience with mobile development in iOS (Objective C/Swift, Xcode) or Android (Java/Kotlin, Android Studio) front end development. Proficient with Python, Go, scripting, and functional languages. Practical experience with contemporary Java frameworks like Spring Boot or equivalent technologies to develop reliable microservices architectures. Expert level knowledge of object oriented design and design patterns, and passionate about writing high quality and well architected code. Experience in building high performance and cloud based scalable web services. Collaborated on cloud deployed services hosting APIs and backend processes talking to data storage and caching layers, event buses, and other services. Strong knowledge of engineering procedures - collecting and analyzing requirements, creating secure and scalable code with unit tests, joining code reviews and documentation; experienced in open source technology stack. Ability to oversee periodic on call duty as well as out of band requests. Preferred Qualifications Strong independent problem solving skills. Excellent written and verbal communication skills in a team environment. Proven ability to learn quickly and tackle new challenges. Works independently with a strong work ethic to deliver on critical timelines. Able to work quickly and efficiently in a challenging environment. A love for gaming and a solid track record of offering outstanding experiences to players and game partners! Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE's top tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below. $177,300 - $265,900 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
04/02/2026
Full time
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Senior Software Engineer, Social The Senior Software Engineer will create and build full stack solutions for PlayStation features on the PS5, mobile, and other supported platforms, including related network services. They will contribute deep technical expertise, hands on experience, and development work across the full software stack. The ideal candidate has a solid object oriented development background and enthusiasm for full stack and web technologies on both front end and back end. Role Responsibilities Architect and develop complex projects across multiple teams and fields to deliver new and innovative features. Develop and maintain high quality front end applications using React Native, ensuring they are production ready and meet performance standards. Build and optimize backend services for maximum speed and scalability while ensuring responsiveness hosting APIs to support new and existing features. Communicate proactively and independently with all relevant collaborators on plans, schedules, and deliverables. Develop and roll out versatile UI modules for different platforms, prioritizing scalability and simple upkeep, and applying architectural structures such as MVC, MVVM, and MVP. Collaborate with Product Owners, Product Managers, and Designers to understand feature requirements, define technical requirements, and develop new features. Take ownership of technology and common shareable features across large projects or several smaller projects. Produce excellent, thorough design, architecture, and development documentation. Focus on quality and strive to improve processes, propose guidelines, and drive their usage within the teams. Partner with QA engineers to ensure test coverage and verify test plans that help deliver high quality features. Write unit tests and component tests for features with key characteristics of stability and maintainability, preventing regressions in the product code. Efficiently debug issues raised by internal and external users and work with the team to provide resolutions to these issues. Support and mentor other team members, providing technical leadership by reviewing pull requests, design plans, and participating in architectural discussions. Communicate on development strategy, technical subjects related to software development frameworks, and collaborate effectively with globally distributed teams to achieve business goals. Comprehend, converse about, and refine specifications to boost the overall experience for players and game studio partners. Required Qualifications Must relocate to the San Diego area. Bachelor's degree in computer science plus 5 years of experience or equivalent knowledge. Experience with mobile development in iOS (Objective C/Swift, Xcode) or Android (Java/Kotlin, Android Studio) front end development. Proficient with Python, Go, scripting, and functional languages. Practical experience with contemporary Java frameworks like Spring Boot or equivalent technologies to develop reliable microservices architectures. Expert level knowledge of object oriented design and design patterns, and passionate about writing high quality and well architected code. Experience in building high performance and cloud based scalable web services. Collaborated on cloud deployed services hosting APIs and backend processes talking to data storage and caching layers, event buses, and other services. Strong knowledge of engineering procedures - collecting and analyzing requirements, creating secure and scalable code with unit tests, joining code reviews and documentation; experienced in open source technology stack. Ability to oversee periodic on call duty as well as out of band requests. Preferred Qualifications Strong independent problem solving skills. Excellent written and verbal communication skills in a team environment. Proven ability to learn quickly and tackle new challenges. Works independently with a strong work ethic to deliver on critical timelines. Able to work quickly and efficiently in a challenging environment. A love for gaming and a solid track record of offering outstanding experiences to players and game partners! Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE's top tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below. $177,300 - $265,900 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Staff Hardware Engineer (f/m/d)
Renesas Electronics Corporation San Francisco, California
Job Description Hardware support specialist for NFC Point-Of-Sale, IoT and WireLess Charging domains Supporting FAEs and Tier1 customers over JIRA ticketing system by answering questions, conducting design reviews and evaluating prototypes Design PCBs with microcontrollers and NFC antennas for internal prototypes and for certified Evaluation Kits Develop full-scale NFC wireless charging solutions from Antenna to Battery Be TechLead and take ownership of customer projects and internal development programs Performing measurements with RF lab equipment (in-house and at external laboratories) Perform EMC tests and troubleshooting, maintain documentation repository Write and maintain application notes, articles and presentations Create technical trainings for customers and internal staff Qualifications You bring a MSc in Electrical Engineering and several years of experience in wireless communications and PCB design You are familiar with Altium Designer (a Renesas company) You have hands on skills for re work, bring up and troubleshooting using EE lab equipment You have solid EMC theory knowledge and practical problem solving skills You have skills with EE simulation tools like Cadence, LTSpice, Qucs and CST Studio You have experience in NFC/RFID protocols, standards and productsYou have basic skills for Firmware updates, interface sniffing and protocol debugging You are open for customer inputs, self reflective and self critical personality, good at talking and writing to customers You can work independently and as part of a team You are willing to share your expert know how within the team as well as with customers You have sound knowledge of English Company Description Renesas is a global semiconductor company providing hardware and software solutions for a range of cutting edge technologies including self driving cars, robots, automated factory equipment, and smart home applications. We are a key supplier to the world's leading manufacturers of electronics you rely on every day; you may not see our products, but they are all around you. Renesas is a global, multi billion dollar, publicly traded company headquartered in Japan, and has subsidiaries in 20 countries worldwide. Renesas is a dynamic, multi cultural technology company where employees learn, mentor, innovate and thrive. Renesas is extending our share in fast growing data economy related markets such as infrastructure and data center and strengthening our presence the industrial/IOT and automotive segments. Our solutions drive products developed by major innovators around the world. Join us and build your future by being part of what's next in electronics. Additional Information This position is subject to the Collective Agreement of the Electrical and Electronics Industry, employment group H (). The monthly salary is paid 14 times a year. However, we offer a higher salary depending on your experience and qualifications. Renesas is an embedded semiconductor solution provider driven by its Purpose 'To Make Our Lives Easier.' As the industry's leading expert in embedded processing with unmatched quality and system level know how, we have evolved to provide scalable and comprehensive semiconductor solutions for automotive, industrial, infrastructure, and IoT industries based on the broadest product portfolio, including High Performance Computing, Embedded Processing, Analog & Connectivity, and Power. With a diverse team of over 21,000 professionals in more than 30 countries, we continue to expand our boundaries to offer enhanced user experiences through digitalization and usher into a new era of innovation. We design and develop sustainable, power efficient solutions today that help people and communities thrive tomorrow, 'To Make Our Lives Easier.' At Renesas, you can: Launch and advance your career in technical and business roles across four Product Groups and various corporate functions. You will have the opportunities to explore our hardware and software capabilities and try new things. Make a real impact by developing innovative products and solutions to meet our global customers' evolving needs and help make people's lives easier, safe and secure. Maximize your performance and wellbeing in our flexible and inclusive work environment. Our people first culture and global support system, including the remote work option and Employee Resource Groups, will help you excel from the first day. Are you ready to own your success and make your mark? Join Renesas. Let's Shape the Future together. Renesas Electronics is an equal opportunity and affirmative action employer, committed to supporting diversity and fostering a work environment free of discrimination on the basis of sex, race, religion, national origin, gender identity, gender expression, age, sexual orientation, military status, veteran status, or any other basis protected by law. For more information, please read our Diversity & Inclusion Statement. We have adopted a hybrid model that gives employees the ability to work remotely two days a week while ensuring that we come together as a team in the office the rest of the time. The designated in-office days are Tuesday through Thursday for innovation, collaboration and continuous learning.
04/02/2026
Full time
Job Description Hardware support specialist for NFC Point-Of-Sale, IoT and WireLess Charging domains Supporting FAEs and Tier1 customers over JIRA ticketing system by answering questions, conducting design reviews and evaluating prototypes Design PCBs with microcontrollers and NFC antennas for internal prototypes and for certified Evaluation Kits Develop full-scale NFC wireless charging solutions from Antenna to Battery Be TechLead and take ownership of customer projects and internal development programs Performing measurements with RF lab equipment (in-house and at external laboratories) Perform EMC tests and troubleshooting, maintain documentation repository Write and maintain application notes, articles and presentations Create technical trainings for customers and internal staff Qualifications You bring a MSc in Electrical Engineering and several years of experience in wireless communications and PCB design You are familiar with Altium Designer (a Renesas company) You have hands on skills for re work, bring up and troubleshooting using EE lab equipment You have solid EMC theory knowledge and practical problem solving skills You have skills with EE simulation tools like Cadence, LTSpice, Qucs and CST Studio You have experience in NFC/RFID protocols, standards and productsYou have basic skills for Firmware updates, interface sniffing and protocol debugging You are open for customer inputs, self reflective and self critical personality, good at talking and writing to customers You can work independently and as part of a team You are willing to share your expert know how within the team as well as with customers You have sound knowledge of English Company Description Renesas is a global semiconductor company providing hardware and software solutions for a range of cutting edge technologies including self driving cars, robots, automated factory equipment, and smart home applications. We are a key supplier to the world's leading manufacturers of electronics you rely on every day; you may not see our products, but they are all around you. Renesas is a global, multi billion dollar, publicly traded company headquartered in Japan, and has subsidiaries in 20 countries worldwide. Renesas is a dynamic, multi cultural technology company where employees learn, mentor, innovate and thrive. Renesas is extending our share in fast growing data economy related markets such as infrastructure and data center and strengthening our presence the industrial/IOT and automotive segments. Our solutions drive products developed by major innovators around the world. Join us and build your future by being part of what's next in electronics. Additional Information This position is subject to the Collective Agreement of the Electrical and Electronics Industry, employment group H (). The monthly salary is paid 14 times a year. However, we offer a higher salary depending on your experience and qualifications. Renesas is an embedded semiconductor solution provider driven by its Purpose 'To Make Our Lives Easier.' As the industry's leading expert in embedded processing with unmatched quality and system level know how, we have evolved to provide scalable and comprehensive semiconductor solutions for automotive, industrial, infrastructure, and IoT industries based on the broadest product portfolio, including High Performance Computing, Embedded Processing, Analog & Connectivity, and Power. With a diverse team of over 21,000 professionals in more than 30 countries, we continue to expand our boundaries to offer enhanced user experiences through digitalization and usher into a new era of innovation. We design and develop sustainable, power efficient solutions today that help people and communities thrive tomorrow, 'To Make Our Lives Easier.' At Renesas, you can: Launch and advance your career in technical and business roles across four Product Groups and various corporate functions. You will have the opportunities to explore our hardware and software capabilities and try new things. Make a real impact by developing innovative products and solutions to meet our global customers' evolving needs and help make people's lives easier, safe and secure. Maximize your performance and wellbeing in our flexible and inclusive work environment. Our people first culture and global support system, including the remote work option and Employee Resource Groups, will help you excel from the first day. Are you ready to own your success and make your mark? Join Renesas. Let's Shape the Future together. Renesas Electronics is an equal opportunity and affirmative action employer, committed to supporting diversity and fostering a work environment free of discrimination on the basis of sex, race, religion, national origin, gender identity, gender expression, age, sexual orientation, military status, veteran status, or any other basis protected by law. For more information, please read our Diversity & Inclusion Statement. We have adopted a hybrid model that gives employees the ability to work remotely two days a week while ensuring that we come together as a team in the office the rest of the time. The designated in-office days are Tuesday through Thursday for innovation, collaboration and continuous learning.
Senior RF Engineer
Integration Innovation, Inc. (i3) Washington, Washington DC
Overview i3 has an exciting opportunity for a RF Engineer to support the Naval Research Laboratory, Tactical Electronic Warfare Division. The TEWD's mission is to protect the warfighter from emerging threats by advancing electronic warfare (EW) through RDT&E of current and future technologies. The RF Engineer will design RF subsystems for threat simulators, as well as serve as a subject matter expert (SME) during the analysis of seekers. Responsibilities Design, model, and verify RF and mixed signal subsystem in seekers for threat simulators. Support verification efforts for RF, analog, and digital hardware designs. Deriving and trading requirements with subsystem engineers and component designers. Perform analysis of emerging RF seeker threats and report findings to stakeholders. Qualifications Required: BS or MS degree in electrical engineering, physics, or related field. Atleast ten (10) years of experience. Experience with RF subsystem design in radar systems. Experience with radar waveforms such as Linear FM (LFM) chirps and BPSK. Experience with RF antennas and beamforming networks. Experience with digital signal processing in radar applications. RF test and evaluation experience using industry-standard RF laboratory equipment. Working knowledge of an EM simulation tool (HFSS, CST Studio, Sonnet, ADS, HSPICE, SI-Wave) and MATLAB. Desired: Reverse engineering experience of RF subsystems. Experience with RF missile seekers; guidance, navigation, and control systems; target detection; and seeker decision logic. Security Clearance: Active SECRET clearance Ability to maintain a TS/SCI clearance PHYSICAL DEMANDS The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. While performing the duties of this job, the employee is regularly required to talk or hear. The employee frequently is required to stand; walk; handle or feel; and reach with hands and arms. The employee is occasionally required to sit; climb or balance; and stoop, kneel, crouch or crawl. The employee must be able to lift and/or move up to 10 pounds and occasionally lift and/or move up to 25 pounds. Specific vision abilities required by this job include close vision, distance vision, peripheral vision, depth perception and ability to adjust focus. Regular i3 hours are 8:00 a.m. - 5:00 p.m. Monday-Friday, however, additional hours may be required on occasion. Regular and punctual attendance is required. About i3 i3 is a technically diverse, 100% team member owned business, headquartered in Huntsville, Alabama specializing in missile and aviation systems engineering and logistic services, electronic warfare and electromagnetic effects analysis, UAS system integration and flight operations, full lifecycle C5ISR engineering services, cybersecurity and IT/IA innovative solutions and virtual training, simulation & serious game development and implementation. We have established a broad offering of products and capabilities collectively providing decades of experience supporting the full complement of DoD military services, Missile Defense Agency, National Aeronautics and Space Administration, and a variety of other Government organizations and private industry customers. Perks of being a team member owner include: Long term financial security Higher job satisfaction Greater job security Personal and professional growth Great company culture Other outstanding benefits: Excellent insurance coverage 401(k) match Generous PTO Health and wellness incentives Tuition and certification reimbursement Countless opportunities to give back to the community through i3 Cares We work hard. We compete hard. We play hard. Apply now to join us!
04/02/2026
Full time
Overview i3 has an exciting opportunity for a RF Engineer to support the Naval Research Laboratory, Tactical Electronic Warfare Division. The TEWD's mission is to protect the warfighter from emerging threats by advancing electronic warfare (EW) through RDT&E of current and future technologies. The RF Engineer will design RF subsystems for threat simulators, as well as serve as a subject matter expert (SME) during the analysis of seekers. Responsibilities Design, model, and verify RF and mixed signal subsystem in seekers for threat simulators. Support verification efforts for RF, analog, and digital hardware designs. Deriving and trading requirements with subsystem engineers and component designers. Perform analysis of emerging RF seeker threats and report findings to stakeholders. Qualifications Required: BS or MS degree in electrical engineering, physics, or related field. Atleast ten (10) years of experience. Experience with RF subsystem design in radar systems. Experience with radar waveforms such as Linear FM (LFM) chirps and BPSK. Experience with RF antennas and beamforming networks. Experience with digital signal processing in radar applications. RF test and evaluation experience using industry-standard RF laboratory equipment. Working knowledge of an EM simulation tool (HFSS, CST Studio, Sonnet, ADS, HSPICE, SI-Wave) and MATLAB. Desired: Reverse engineering experience of RF subsystems. Experience with RF missile seekers; guidance, navigation, and control systems; target detection; and seeker decision logic. Security Clearance: Active SECRET clearance Ability to maintain a TS/SCI clearance PHYSICAL DEMANDS The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. While performing the duties of this job, the employee is regularly required to talk or hear. The employee frequently is required to stand; walk; handle or feel; and reach with hands and arms. The employee is occasionally required to sit; climb or balance; and stoop, kneel, crouch or crawl. The employee must be able to lift and/or move up to 10 pounds and occasionally lift and/or move up to 25 pounds. Specific vision abilities required by this job include close vision, distance vision, peripheral vision, depth perception and ability to adjust focus. Regular i3 hours are 8:00 a.m. - 5:00 p.m. Monday-Friday, however, additional hours may be required on occasion. Regular and punctual attendance is required. About i3 i3 is a technically diverse, 100% team member owned business, headquartered in Huntsville, Alabama specializing in missile and aviation systems engineering and logistic services, electronic warfare and electromagnetic effects analysis, UAS system integration and flight operations, full lifecycle C5ISR engineering services, cybersecurity and IT/IA innovative solutions and virtual training, simulation & serious game development and implementation. We have established a broad offering of products and capabilities collectively providing decades of experience supporting the full complement of DoD military services, Missile Defense Agency, National Aeronautics and Space Administration, and a variety of other Government organizations and private industry customers. Perks of being a team member owner include: Long term financial security Higher job satisfaction Greater job security Personal and professional growth Great company culture Other outstanding benefits: Excellent insurance coverage 401(k) match Generous PTO Health and wellness incentives Tuition and certification reimbursement Countless opportunities to give back to the community through i3 Cares We work hard. We compete hard. We play hard. Apply now to join us!
Senior Creative Designer
DivIHN Integration Inc Corning, New York
DivIHN (pronounced "divine") is a CMMI ML3-certified Technology and Talent solutions firm. Driven by a unique Purpose, Culture, and Value Delivery Model, we enable meaningful connections between talented professionals and forward-thinking organizations. Since our formation in 2002, organizations across commercial and public sectors have been trusting us to help build their teams with exceptional temporary and permanent talent. Visit us at to learn more and view our open positions. Please apply or call one of us to learn more For further inquiries about this opportunity, please contact our Talent Specialist, Marshelin, at Title: Senior Creative Designer Presentations Location: Remote but will need to be on-site in Corning, NY at times (Prefer EST) Duration: 1 Month Only W2 candidates are eligible for this position. Third-party or C2C candidates will not be considered. Description Building a PowerPoint deck for the client suite 10 years of experience in a house design studio, agency or business owner Understands business needs and can translate complex information into concise, understandable graphics Has full understanding of the use of professional design programs, and can create production-ready materials outside of presentation graphics Understands Brand Guidelines documents and can design within standards Can work as part of a larger team Has direct experience with Senior leaders or developing materials for Senior leaders Can execute complex transitions and slide effects professionally Has advanced knowledge of M365, and is an expert in PowerPoint About us: DivIHN, the 'IT Asset Performance Services' organization, provides Professional Consulting, Custom Projects, and Professional Resource Augmentation services to clients in the Mid-West and beyond. The strategic characteristics of the organization are Standardization, Specialization, and Collaboration. DivIHN is an equal opportunity employer. DivIHN does not and shall not discriminate against any employee or qualified applicant on the basis of race, color, religion (creed), gender, gender expression, age, national origin (ancestry), disability, marital status, sexual orientation, or military status. PowerPoint, M365
04/02/2026
Full time
DivIHN (pronounced "divine") is a CMMI ML3-certified Technology and Talent solutions firm. Driven by a unique Purpose, Culture, and Value Delivery Model, we enable meaningful connections between talented professionals and forward-thinking organizations. Since our formation in 2002, organizations across commercial and public sectors have been trusting us to help build their teams with exceptional temporary and permanent talent. Visit us at to learn more and view our open positions. Please apply or call one of us to learn more For further inquiries about this opportunity, please contact our Talent Specialist, Marshelin, at Title: Senior Creative Designer Presentations Location: Remote but will need to be on-site in Corning, NY at times (Prefer EST) Duration: 1 Month Only W2 candidates are eligible for this position. Third-party or C2C candidates will not be considered. Description Building a PowerPoint deck for the client suite 10 years of experience in a house design studio, agency or business owner Understands business needs and can translate complex information into concise, understandable graphics Has full understanding of the use of professional design programs, and can create production-ready materials outside of presentation graphics Understands Brand Guidelines documents and can design within standards Can work as part of a larger team Has direct experience with Senior leaders or developing materials for Senior leaders Can execute complex transitions and slide effects professionally Has advanced knowledge of M365, and is an expert in PowerPoint About us: DivIHN, the 'IT Asset Performance Services' organization, provides Professional Consulting, Custom Projects, and Professional Resource Augmentation services to clients in the Mid-West and beyond. The strategic characteristics of the organization are Standardization, Specialization, and Collaboration. DivIHN is an equal opportunity employer. DivIHN does not and shall not discriminate against any employee or qualified applicant on the basis of race, color, religion (creed), gender, gender expression, age, national origin (ancestry), disability, marital status, sexual orientation, or military status. PowerPoint, M365
ASSOCIATE TECHNICIAN - TECHNICIAN - Applied Electronics
Southwest Research Institute San Antonio, Texas
ASSOCIATE TECHNICIAN - TECHNICIAN - Applied Electronics 11-00935 Who We Are: SwRI is a nonprofit R&D organization that is seeking a skilled team member to work on the design, development, fabrication, assembly, maintenance, and repair of electronic, electrical/mechanical, and software related project work for government and commercial clients. Objectives of this Role: Support research and development with various personnel to design, fabricate, assemble, test, and maintain custom electronics. Use CAD software for schematic capture, printed circuit board design, & 3D modeling to support the design of electronic and mechanical hardware. Support the fabrication, assembly, & testing of electronic & mechanical hardware. To include assembly, testing, procurement, and inspection of Printed Circuit Board Assemblies (PCB's). General soldering skills, and general mechanical packaging skills are preferred. Support project work for the electromechanical integration of embedded hardware into custom mechanical enclosures. This includes design and integration of analog, digital, RF, and optical circuits. Knowledge of or experience with 3D scanning (point cloud and/or mesh design) tools is preferred but not required. Must be willing to learn new software and hardware to support electronic and mechanical modeling to support development of new designs. Knowledge of or interest in 3D printing, injection molding, low pressure vacuum systems, & CNC milling machines & processes is not required, but preferred. Daily and Monthly Responsibilities: Work independently or as part of a team. Complete assigned tasks with or without direct supervision; be able to work on multiple tasks in parallel. Determine when to ask for further instruction on tasks so as to avoid schedule delays. Learn new skills as needed. Fabrication, assembly, testing, and troubleshooting of electronic and mechanical assemblies, electro-mechanical systems, mechanisms, and structures, including prototypes, and associated support equipment. Use electronic tools to aid in the test/diagnosis/support of assigned work, ie: multimeters, signal generators, network analyzers, power supplies, and oscilloscopes is preferred. Capable of soldering, electronics and mechanical assembly, testing, measurement, and troubleshooting. Perform schematic capture and layout printed circuit boards (PCBs) using computer aided design (CAD) software (Altium Designer or similar type CAD programs). Read schematics, and understand electronic design documentation. Use Mechanical CAD Programs such as Solidworks, ArTec Studio, Design X, & Camtasia to design 3D solid bodies/models : Use instrumentation to 3D scan & virtually recreate existing items. Create visual 3D project presentations. Requirements: Requires a high school diploma or equivalent. Electronics and/or mechanical training or certifications preferred. 0 years: Utilize computer-aided design and engineering software for design of circuits (Altium, Cadence, Mentor Graphics, OrCAD). Capable of either working independently or as part of a team. Complete assigned tasks with or without direct supervision; be able multitask. Basic DC/AC circuits experience/knowledge. Basic electro-mechanical construction skills and fabrication techniques for assembly of printed circuit boards, multi-pin control cables, RF coaxial cables, and basic electronics assembly. Experience in schematic capture, circuit board layout, modeling of mechanical parts using CAD software is preferred. Software layout experience including Altium (or software equivalent). Solidworks (or software equivalent) experience is preferred but not required. Operating laboratory-test equipment, such as oscilloscopes, signal generators, multimeters, network analyzers, etc. Basic computer skills including PC hardware and software. A valid/clear driver's license is required. Special Requirements: Applicant selected will be subject to a government security investigation and must meet eligibility requirements for access to classified information. Applicant must be a U.S. citizen. Job Locations: San Antonio, Texas For more information about this division, visit the Applied Power home page. An Equal Employment Opportunity Employer: race, color, religion, sex, national origin, disability, and veteran status. If you need assistance with completing the application, please Contact Us Back To Top
04/01/2026
Full time
ASSOCIATE TECHNICIAN - TECHNICIAN - Applied Electronics 11-00935 Who We Are: SwRI is a nonprofit R&D organization that is seeking a skilled team member to work on the design, development, fabrication, assembly, maintenance, and repair of electronic, electrical/mechanical, and software related project work for government and commercial clients. Objectives of this Role: Support research and development with various personnel to design, fabricate, assemble, test, and maintain custom electronics. Use CAD software for schematic capture, printed circuit board design, & 3D modeling to support the design of electronic and mechanical hardware. Support the fabrication, assembly, & testing of electronic & mechanical hardware. To include assembly, testing, procurement, and inspection of Printed Circuit Board Assemblies (PCB's). General soldering skills, and general mechanical packaging skills are preferred. Support project work for the electromechanical integration of embedded hardware into custom mechanical enclosures. This includes design and integration of analog, digital, RF, and optical circuits. Knowledge of or experience with 3D scanning (point cloud and/or mesh design) tools is preferred but not required. Must be willing to learn new software and hardware to support electronic and mechanical modeling to support development of new designs. Knowledge of or interest in 3D printing, injection molding, low pressure vacuum systems, & CNC milling machines & processes is not required, but preferred. Daily and Monthly Responsibilities: Work independently or as part of a team. Complete assigned tasks with or without direct supervision; be able to work on multiple tasks in parallel. Determine when to ask for further instruction on tasks so as to avoid schedule delays. Learn new skills as needed. Fabrication, assembly, testing, and troubleshooting of electronic and mechanical assemblies, electro-mechanical systems, mechanisms, and structures, including prototypes, and associated support equipment. Use electronic tools to aid in the test/diagnosis/support of assigned work, ie: multimeters, signal generators, network analyzers, power supplies, and oscilloscopes is preferred. Capable of soldering, electronics and mechanical assembly, testing, measurement, and troubleshooting. Perform schematic capture and layout printed circuit boards (PCBs) using computer aided design (CAD) software (Altium Designer or similar type CAD programs). Read schematics, and understand electronic design documentation. Use Mechanical CAD Programs such as Solidworks, ArTec Studio, Design X, & Camtasia to design 3D solid bodies/models : Use instrumentation to 3D scan & virtually recreate existing items. Create visual 3D project presentations. Requirements: Requires a high school diploma or equivalent. Electronics and/or mechanical training or certifications preferred. 0 years: Utilize computer-aided design and engineering software for design of circuits (Altium, Cadence, Mentor Graphics, OrCAD). Capable of either working independently or as part of a team. Complete assigned tasks with or without direct supervision; be able multitask. Basic DC/AC circuits experience/knowledge. Basic electro-mechanical construction skills and fabrication techniques for assembly of printed circuit boards, multi-pin control cables, RF coaxial cables, and basic electronics assembly. Experience in schematic capture, circuit board layout, modeling of mechanical parts using CAD software is preferred. Software layout experience including Altium (or software equivalent). Solidworks (or software equivalent) experience is preferred but not required. Operating laboratory-test equipment, such as oscilloscopes, signal generators, multimeters, network analyzers, etc. Basic computer skills including PC hardware and software. A valid/clear driver's license is required. Special Requirements: Applicant selected will be subject to a government security investigation and must meet eligibility requirements for access to classified information. Applicant must be a U.S. citizen. Job Locations: San Antonio, Texas For more information about this division, visit the Applied Power home page. An Equal Employment Opportunity Employer: race, color, religion, sex, national origin, disability, and veteran status. If you need assistance with completing the application, please Contact Us Back To Top
Instructor Digital Gaming and Simulation (Programming) - Adjunct Pool
InsideHigherEd Houston, Texas
Instructor Digital Gaming and Simulation (Programming) - Adjunct Pool Houston, Texas, System Wide Adjunct 25003DE Requisition # Dec 15, 2025 Post Date We are looking for an Instructor Digital Gaming and Simulation who will advance the institution's proud tradition of excellence in academics, student life and community service. Come be a part of the Mosaic of HCC. Teach variety of courses focusing on Digital gaming & simulation for programmers, and/or artists. These include 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages in C++ and C#. Software knowledge include: Unreal Engine Unity Maxon zBrush Autodesk Maya Microsoft Visual Studio The ideal candidate will have strong team building and management skills, knowledge of game design fundamentals and best practices, and experience using a variety of game creation tools. Lecture and teach across multiple modalities, online and in-person. Provide quality feedback while mentoring students in industry related skills and expectations. Mentor students in a workforce environment in developing their portfolio SUMMARY Provide the expertise and knowledge that support the college curriculum and programs. Establish courses following accepted higher education standards, teach students using a variety of effective methodologies and provide engagement and support activities that encourage student learning. The role of the Instructional Faculty encompasses teaching and learning, academic advising, professional development and institutional and community service. The incumbent will teach a maximum load of (See Faculty Workload Guidelines) contact hours each semester in area(s) of competency and participate as a part-time instructor in the activities of the department, division, and college. Faculty may be assigned to teach in the modalities of face-to-face, hybrid, online (synchronous or asynchronous), or any combination of modalities. ESSENTIAL DUTIES AND RESPONSIBILITIES include the following. Other duties may be assigned. Teaching: Demonstrate skill and/or knowledge in teaching discipline. Make continuous efforts to improve the quality of instruction by reviewing and utilizing innovative methodologies, techniques, and delivery methods. Develop and use a syllabus for each course or laboratory within college, discipline, and departmental guidelines and submit one copy to the department chair. Plan, develop, and use a variety of teaching methods and materials that assist students in meeting course objectives and which are appropriate for students with differing educational and experiential backgrounds and learning styles. Evaluate students to measure their progress toward achievement of stated course objectives and inform them of their progress in the course in a timely manner. Keep accurate student records and submit related reports and forms within requested timelines. Review, evaluate, and recommend student textbooks and learning materials. Teach courses at a variety of times and locations in response to institutional needs. Use equipment and facilities responsibly and courteously. Where appropriate, assist the chair with the routine maintenance of instructional laboratories.Demonstrate competence and interest in the use of technology in the classroom and willingness to explore new instructional methodologies. Academic Advising: Maintain professional relationships with students, colleagues, and the community. Provide access to students through posted office hours, electronic communication, and other appropriate methods. Provide advice and assistance to students regarding instructional or program-specific issues. Make presentations on a particular academic field or program - its subject matter, objectives, opportunities for further study (transfer opportunities), and opportunities for work (co-ops, part-time, work-study) and careers, special clubs and activities available, support services, scholarships, etc. Create and maintain a website dedicated to the types of information as specified by the college and chair of the department. Work with Chair to take on appropriate academic advising activities as needed by the College and Department. (For examples, please refer to the HCC Faculty Workload Guidelines). Professional Development: Establish annual objectives for professional growth in consultation with the department chair. Keep pace with developments in the discipline. Learn technologies that support student learning. Participate in the evaluation process for self, department, and college. Institutional and Community Service: Participate in scheduled institutional service activities including opening week events, conference days, and commencement exercises. Participate in discipline committee or program meetings and activities Actively participate in department, college or system meetings and/ or committees. Be familiar with and adhere to all policies and procedures of HCCS. Participate in college-related activities such as student activities, selection of faculty, community education, recruitment of students, and/or special programs. Participate in business and/or student activities and/or community activities that foster goodwill and promote the mission of HCCS. Participate in activities required to maintain program and college accreditation standards. Participate in the HCCS planning process by assisting in the formulation of departmental objectives and goals and in establishing budget priorities. Review, evaluate, and revise program curricula and practices to assure compliance with professional standards, state-mandated guidelines and requirements of business/ industry, and higher education. Assist in the articulation of courses and programs with secondary and post-secondary institutions. QUALIFICATIONS To perform this job successfully, an individual must be able to perform the essential duties and responsibilities listed above. The qualifications listed below are representative of the education, experience, knowledge, skills, and/or abilities required. EDUCATION Associate degree in Gaming or related field required. Bachelor's degree or higher preferred. Copy of transcript conferring required degree and certifications must accompany application EXPERIENCE 3 years working experience in gaming software development, as a game designer, artist, and/or programmer required. Portfolio required. KNOWLEDGE, SKILLS AND ABILITIES 1. Possess the ability to work in a diverse work environment 2. Willing and able to teach day or evening classes at several sites around the city 3. Knowledge and skill in a variety of computer usage and software are required 4. Excellent interpersonal skills and the ability to communicate effectively with a diverse professional, community, and student population 5. Possess good organizational and planning skills 6. Demonstrate sensitivity to students with diverse academic, socio-economic, cultural, and ethnic backgrounds and students with disabilities. 7. Demonstrated ability to inspire and motivate students in a learning-centered environment 8. Proficient in the development of concept and design documents, storyboarding, level design, version control, project management, game engine, and game testing methodologies. Preferences Skill in using a virtual sculpting tool is a plus. 9. Mentor students in a workforce environment in developing their portfolio. 10. Software knowledge required: Unreal Engine Unity Maxon zBrush Autodesk Maya MS Visual Studio 11. Able to teach 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages C++ and C#. 12. Able to teach Mathematics and Physics for games is a plus This job description in no way states or implies that these are the only duties to be performed by the employee occupying this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by their supervisor. This job description may be revised upon development of other duties and changes in responsibilities. The Organization Houston City College (HCC) is composed of 14 Centers of Excellence and numerous satellite centers that serve the diverse communities in the Greater Houston area by preparing individuals to live and work in an increasingly international and technological society. HCC is one of the country's largest singularly-accredited, open-admission, community colleges offering associate degrees, certificates, workforce training, and lifelong learning opportunities. The Team Play a central role at HCC as you keep our everyday operations running like clockwork. You'll get the chance to make things happen and work closely with inspiring leaders across different parts of the institution. Whether your role is supportive, administrative, financial or something else, you'll be part of a dynamic team that not only provides HCC students with cutting-edge academic and career tools, it also takes care of its people. Location Houston is a city with limitless possibilities:Fourth-largest city in the U.S . click apply for full job details
01/14/2026
Full time
Instructor Digital Gaming and Simulation (Programming) - Adjunct Pool Houston, Texas, System Wide Adjunct 25003DE Requisition # Dec 15, 2025 Post Date We are looking for an Instructor Digital Gaming and Simulation who will advance the institution's proud tradition of excellence in academics, student life and community service. Come be a part of the Mosaic of HCC. Teach variety of courses focusing on Digital gaming & simulation for programmers, and/or artists. These include 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages in C++ and C#. Software knowledge include: Unreal Engine Unity Maxon zBrush Autodesk Maya Microsoft Visual Studio The ideal candidate will have strong team building and management skills, knowledge of game design fundamentals and best practices, and experience using a variety of game creation tools. Lecture and teach across multiple modalities, online and in-person. Provide quality feedback while mentoring students in industry related skills and expectations. Mentor students in a workforce environment in developing their portfolio SUMMARY Provide the expertise and knowledge that support the college curriculum and programs. Establish courses following accepted higher education standards, teach students using a variety of effective methodologies and provide engagement and support activities that encourage student learning. The role of the Instructional Faculty encompasses teaching and learning, academic advising, professional development and institutional and community service. The incumbent will teach a maximum load of (See Faculty Workload Guidelines) contact hours each semester in area(s) of competency and participate as a part-time instructor in the activities of the department, division, and college. Faculty may be assigned to teach in the modalities of face-to-face, hybrid, online (synchronous or asynchronous), or any combination of modalities. ESSENTIAL DUTIES AND RESPONSIBILITIES include the following. Other duties may be assigned. Teaching: Demonstrate skill and/or knowledge in teaching discipline. Make continuous efforts to improve the quality of instruction by reviewing and utilizing innovative methodologies, techniques, and delivery methods. Develop and use a syllabus for each course or laboratory within college, discipline, and departmental guidelines and submit one copy to the department chair. Plan, develop, and use a variety of teaching methods and materials that assist students in meeting course objectives and which are appropriate for students with differing educational and experiential backgrounds and learning styles. Evaluate students to measure their progress toward achievement of stated course objectives and inform them of their progress in the course in a timely manner. Keep accurate student records and submit related reports and forms within requested timelines. Review, evaluate, and recommend student textbooks and learning materials. Teach courses at a variety of times and locations in response to institutional needs. Use equipment and facilities responsibly and courteously. Where appropriate, assist the chair with the routine maintenance of instructional laboratories.Demonstrate competence and interest in the use of technology in the classroom and willingness to explore new instructional methodologies. Academic Advising: Maintain professional relationships with students, colleagues, and the community. Provide access to students through posted office hours, electronic communication, and other appropriate methods. Provide advice and assistance to students regarding instructional or program-specific issues. Make presentations on a particular academic field or program - its subject matter, objectives, opportunities for further study (transfer opportunities), and opportunities for work (co-ops, part-time, work-study) and careers, special clubs and activities available, support services, scholarships, etc. Create and maintain a website dedicated to the types of information as specified by the college and chair of the department. Work with Chair to take on appropriate academic advising activities as needed by the College and Department. (For examples, please refer to the HCC Faculty Workload Guidelines). Professional Development: Establish annual objectives for professional growth in consultation with the department chair. Keep pace with developments in the discipline. Learn technologies that support student learning. Participate in the evaluation process for self, department, and college. Institutional and Community Service: Participate in scheduled institutional service activities including opening week events, conference days, and commencement exercises. Participate in discipline committee or program meetings and activities Actively participate in department, college or system meetings and/ or committees. Be familiar with and adhere to all policies and procedures of HCCS. Participate in college-related activities such as student activities, selection of faculty, community education, recruitment of students, and/or special programs. Participate in business and/or student activities and/or community activities that foster goodwill and promote the mission of HCCS. Participate in activities required to maintain program and college accreditation standards. Participate in the HCCS planning process by assisting in the formulation of departmental objectives and goals and in establishing budget priorities. Review, evaluate, and revise program curricula and practices to assure compliance with professional standards, state-mandated guidelines and requirements of business/ industry, and higher education. Assist in the articulation of courses and programs with secondary and post-secondary institutions. QUALIFICATIONS To perform this job successfully, an individual must be able to perform the essential duties and responsibilities listed above. The qualifications listed below are representative of the education, experience, knowledge, skills, and/or abilities required. EDUCATION Associate degree in Gaming or related field required. Bachelor's degree or higher preferred. Copy of transcript conferring required degree and certifications must accompany application EXPERIENCE 3 years working experience in gaming software development, as a game designer, artist, and/or programmer required. Portfolio required. KNOWLEDGE, SKILLS AND ABILITIES 1. Possess the ability to work in a diverse work environment 2. Willing and able to teach day or evening classes at several sites around the city 3. Knowledge and skill in a variety of computer usage and software are required 4. Excellent interpersonal skills and the ability to communicate effectively with a diverse professional, community, and student population 5. Possess good organizational and planning skills 6. Demonstrate sensitivity to students with diverse academic, socio-economic, cultural, and ethnic backgrounds and students with disabilities. 7. Demonstrated ability to inspire and motivate students in a learning-centered environment 8. Proficient in the development of concept and design documents, storyboarding, level design, version control, project management, game engine, and game testing methodologies. Preferences Skill in using a virtual sculpting tool is a plus. 9. Mentor students in a workforce environment in developing their portfolio. 10. Software knowledge required: Unreal Engine Unity Maxon zBrush Autodesk Maya MS Visual Studio 11. Able to teach 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages C++ and C#. 12. Able to teach Mathematics and Physics for games is a plus This job description in no way states or implies that these are the only duties to be performed by the employee occupying this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by their supervisor. This job description may be revised upon development of other duties and changes in responsibilities. The Organization Houston City College (HCC) is composed of 14 Centers of Excellence and numerous satellite centers that serve the diverse communities in the Greater Houston area by preparing individuals to live and work in an increasingly international and technological society. HCC is one of the country's largest singularly-accredited, open-admission, community colleges offering associate degrees, certificates, workforce training, and lifelong learning opportunities. The Team Play a central role at HCC as you keep our everyday operations running like clockwork. You'll get the chance to make things happen and work closely with inspiring leaders across different parts of the institution. Whether your role is supportive, administrative, financial or something else, you'll be part of a dynamic team that not only provides HCC students with cutting-edge academic and career tools, it also takes care of its people. Location Houston is a city with limitless possibilities:Fourth-largest city in the U.S . click apply for full job details
Instructor Digital Gaming and Simulation (Artist) - Adjunct Pool
InsideHigherEd Houston, Texas
Instructor Digital Gaming and Simulation (Artist) - Adjunct Pool Houston, Texas, System Wide Adjunct 23002FH Requisition # Dec 17, 2024 Post DateWe are looking for an Instructor Digital Gaming and Simulation who will advance the institution's proud tradition of excellence in academics, student life and community service. Come be a part of the Mosaic of HCC. Teach variety of courses focusing on Digital gaming & simulation for programmers, and/or artists. These include 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages in C++ and C#. Software knowledge include: Unreal EngineUnityMaxon zBrushAutodesk MayaMicrosoft Visual Studio The ideal candidate will have strong team building and management skills, knowledge of game design fundamentals and best practices, and experience using a variety of game creation tools. Lecture and teach across multiple modalities, online and in-person.Provide quality feedback while mentoring students in industry related skills and expectations.Mentor students in a workforce environment in developing their portfolio SUMMARY Provide the expertise and knowledge that support the college curriculum and programs. Establish courses following accepted higher education standards, teach students using a variety of effective methodologies and provide engagement and support activities that encourage student learning. The role of the Instructional Faculty encompasses teaching and learning, academic advising, professional development and institutional and community service. The incumbent will teach a maximum load of (See Faculty Workload Guidelines) contact hours each semester in area(s) of competency and participate as a part-time instructor in the activities of the department, division, and college. Faculty may be assigned to teach in the modalities of face-to-face, hybrid, online (synchronous or asynchronous), or any combination of modalities. ESSENTIAL DUTIES AND RESPONSIBILITIES include the following. Other duties may be assigned. Teaching: Demonstrate skill and/or knowledge in teaching discipline. Make continuous efforts to improve the quality of instruction by reviewing and utilizing innovative methodologies, techniques, and delivery methods.Develop and use a syllabus for each course or laboratory within college, discipline, and departmental guidelines and submit one copy to the department chair.Plan, develop, and use a variety of teaching methods and materials that assist students in meeting course objectives and which are appropriate for students with differing educational and experiential backgrounds and learning styles.Evaluate students to measure their progress toward achievement of stated course objectives and inform them of their progress in the course in a timely manner.Keep accurate student records and submit related reports and forms within requested timelines.Review, evaluate, and recommend student textbooks and learning materials.Teach courses at a variety of times and locations in response to institutional needs.Use equipment and facilities responsibly and courteously. Where appropriate, assist the chair with the routine maintenance of instructional laboratories.Demonstrate competence and interest in the use of technology in the classroom and willingness to explore new instructional methodologies.Academic Advising:Maintain professional relationships with students, colleagues, and the community.Provide access to students through posted office hours, electronic communication, and other appropriate methods. Provide advice and assistance to students regarding instructional or program-specific issues. Make presentations on a particular academic field or program - its subject matter, objectives, opportunities for further study (transfer opportunities), and opportunities for work (co-ops, part-time, work-study) and careers, special clubs and activities available, support services, scholarships, etc.Create and maintain a website dedicated to the types of information as specified by the college and chair of the department.Work with Chair to take on appropriate academic advising activities as needed by the College and Department. (For examples, please refer to the HCC Faculty Workload Guidelines).Professional Development:Establish annual objectives for professional growth in consultation with the department chair.Keep pace with developments in the discipline.Learn technologies that support student learning.Participate in the evaluation process for self, department, and college. Institutional and Community Service:Participate in scheduled institutional service activities including opening week events, conference days, and commencement exercises.Participate in discipline committee or program meetings and activitiesActively participate in department, college or system meetings and/ or committees.Be familiar with and adhere to all policies and procedures of HCCS.Participate in college-related activities such as student activities, selection of faculty, community education, recruitment of students, and/or special programs.Participate in business and/or student activities and/or community activities that foster goodwill and promote the mission of HCCS.Participate in activities required to maintain program and college accreditation standards. Participate in the HCCS planning process by assisting in the formulation of departmental objectives and goals and in establishing budget priorities.Review, evaluate, and revise program curricula and practices to assure compliance with professional standards, state-mandated guidelines and requirements of business/ industry, and higher education. Assist in the articulation of courses and programs with secondary and post-secondary institutions.QUALIFICATIONS To perform this job successfully, an individual must be able to perform the essential duties and responsibilities listed above. The qualifications listed below are representative of the education, experience, knowledge, skills, and/or abilities required. EDUCATION Associate degree in Gaming or related field required. Bachelor's degree or higher preferred. Copy of transcript conferring required degree and certifications must accompany application EXPERIENCE 3 years working experience in gaming software development, as a game designer, artist, and/or programmer required. Portfolio required. KNOWLEDGE, SKILLS AND ABILITIES 1. Possess the ability to work in a diverse work environment 2. Willing and able to teach day or evening classes at several sites around the city 3. Knowledge and skill in a variety of computer usage and software are required 4. Excellent interpersonal skills and the ability to communicate effectively with a diverse professional, community, and student population 5. Possess good organizational and planning skills 6. Demonstrate sensitivity to students with diverse academic, socio-economic, cultural, and ethnic backgrounds and students with disabilities. 7. Demonstrated ability to inspire and motivate students in a learning-centered environment 8. Proficient in the development of concept and design documents, storyboarding, level design, version control, project management, game engine, and game testing methodologies. Preferences Skill in using a virtual sculpting tool is a plus. 9. Mentor students in a workforce environment in developing their portfolio. 10. Software knowledge required: Unreal EngineUnityMaxon zBrushAutodesk MayaMS Visual Studio 11. Able to teach 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages C++ and C#. 12. Able to teach Mathematics and Physics for games is a plus This job description in no way states or implies that these are the only duties to be performed by the employee occupying this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by their supervisor. This job description may be revised upon development of other duties and changes in responsibilities. The Organization Houston Community College (HCC) is an open-admission, public institution of higher education offering a high-quality, affordable education for academic advancement, workforce training, career development and lifelong learning to prepare individuals in our diverse communities for life and work in a global and technological society. We're proud to say that 98 percent of our graduates step into a job in their field of study immediately upon graduation. One of the largest community colleges in the nation, HCC has served the Greater Houston area for over four decades. Accredited by the Southern Association of Colleges and Schools, and the Schools Commission on Colleges, we offer 300+ associate degree and certificate programs to 75,000+ students across 13 Centers of Excellence and online each semester. We are proud to be No.1 among all community colleges in the nation in providing associate degrees to minorities and No.1 in educating international students, with 10.4 percent of our student population from outside the USA. Our vision is to become the Employer of Choice in support of our mission for Student Success by attracting, retaining and motivating the best employees. The Team . click apply for full job details
01/14/2026
Full time
Instructor Digital Gaming and Simulation (Artist) - Adjunct Pool Houston, Texas, System Wide Adjunct 23002FH Requisition # Dec 17, 2024 Post DateWe are looking for an Instructor Digital Gaming and Simulation who will advance the institution's proud tradition of excellence in academics, student life and community service. Come be a part of the Mosaic of HCC. Teach variety of courses focusing on Digital gaming & simulation for programmers, and/or artists. These include 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages in C++ and C#. Software knowledge include: Unreal EngineUnityMaxon zBrushAutodesk MayaMicrosoft Visual Studio The ideal candidate will have strong team building and management skills, knowledge of game design fundamentals and best practices, and experience using a variety of game creation tools. Lecture and teach across multiple modalities, online and in-person.Provide quality feedback while mentoring students in industry related skills and expectations.Mentor students in a workforce environment in developing their portfolio SUMMARY Provide the expertise and knowledge that support the college curriculum and programs. Establish courses following accepted higher education standards, teach students using a variety of effective methodologies and provide engagement and support activities that encourage student learning. The role of the Instructional Faculty encompasses teaching and learning, academic advising, professional development and institutional and community service. The incumbent will teach a maximum load of (See Faculty Workload Guidelines) contact hours each semester in area(s) of competency and participate as a part-time instructor in the activities of the department, division, and college. Faculty may be assigned to teach in the modalities of face-to-face, hybrid, online (synchronous or asynchronous), or any combination of modalities. ESSENTIAL DUTIES AND RESPONSIBILITIES include the following. Other duties may be assigned. Teaching: Demonstrate skill and/or knowledge in teaching discipline. Make continuous efforts to improve the quality of instruction by reviewing and utilizing innovative methodologies, techniques, and delivery methods.Develop and use a syllabus for each course or laboratory within college, discipline, and departmental guidelines and submit one copy to the department chair.Plan, develop, and use a variety of teaching methods and materials that assist students in meeting course objectives and which are appropriate for students with differing educational and experiential backgrounds and learning styles.Evaluate students to measure their progress toward achievement of stated course objectives and inform them of their progress in the course in a timely manner.Keep accurate student records and submit related reports and forms within requested timelines.Review, evaluate, and recommend student textbooks and learning materials.Teach courses at a variety of times and locations in response to institutional needs.Use equipment and facilities responsibly and courteously. Where appropriate, assist the chair with the routine maintenance of instructional laboratories.Demonstrate competence and interest in the use of technology in the classroom and willingness to explore new instructional methodologies.Academic Advising:Maintain professional relationships with students, colleagues, and the community.Provide access to students through posted office hours, electronic communication, and other appropriate methods. Provide advice and assistance to students regarding instructional or program-specific issues. Make presentations on a particular academic field or program - its subject matter, objectives, opportunities for further study (transfer opportunities), and opportunities for work (co-ops, part-time, work-study) and careers, special clubs and activities available, support services, scholarships, etc.Create and maintain a website dedicated to the types of information as specified by the college and chair of the department.Work with Chair to take on appropriate academic advising activities as needed by the College and Department. (For examples, please refer to the HCC Faculty Workload Guidelines).Professional Development:Establish annual objectives for professional growth in consultation with the department chair.Keep pace with developments in the discipline.Learn technologies that support student learning.Participate in the evaluation process for self, department, and college. Institutional and Community Service:Participate in scheduled institutional service activities including opening week events, conference days, and commencement exercises.Participate in discipline committee or program meetings and activitiesActively participate in department, college or system meetings and/ or committees.Be familiar with and adhere to all policies and procedures of HCCS.Participate in college-related activities such as student activities, selection of faculty, community education, recruitment of students, and/or special programs.Participate in business and/or student activities and/or community activities that foster goodwill and promote the mission of HCCS.Participate in activities required to maintain program and college accreditation standards. Participate in the HCCS planning process by assisting in the formulation of departmental objectives and goals and in establishing budget priorities.Review, evaluate, and revise program curricula and practices to assure compliance with professional standards, state-mandated guidelines and requirements of business/ industry, and higher education. Assist in the articulation of courses and programs with secondary and post-secondary institutions.QUALIFICATIONS To perform this job successfully, an individual must be able to perform the essential duties and responsibilities listed above. The qualifications listed below are representative of the education, experience, knowledge, skills, and/or abilities required. EDUCATION Associate degree in Gaming or related field required. Bachelor's degree or higher preferred. Copy of transcript conferring required degree and certifications must accompany application EXPERIENCE 3 years working experience in gaming software development, as a game designer, artist, and/or programmer required. Portfolio required. KNOWLEDGE, SKILLS AND ABILITIES 1. Possess the ability to work in a diverse work environment 2. Willing and able to teach day or evening classes at several sites around the city 3. Knowledge and skill in a variety of computer usage and software are required 4. Excellent interpersonal skills and the ability to communicate effectively with a diverse professional, community, and student population 5. Possess good organizational and planning skills 6. Demonstrate sensitivity to students with diverse academic, socio-economic, cultural, and ethnic backgrounds and students with disabilities. 7. Demonstrated ability to inspire and motivate students in a learning-centered environment 8. Proficient in the development of concept and design documents, storyboarding, level design, version control, project management, game engine, and game testing methodologies. Preferences Skill in using a virtual sculpting tool is a plus. 9. Mentor students in a workforce environment in developing their portfolio. 10. Software knowledge required: Unreal EngineUnityMaxon zBrushAutodesk MayaMS Visual Studio 11. Able to teach 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages C++ and C#. 12. Able to teach Mathematics and Physics for games is a plus This job description in no way states or implies that these are the only duties to be performed by the employee occupying this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by their supervisor. This job description may be revised upon development of other duties and changes in responsibilities. The Organization Houston Community College (HCC) is an open-admission, public institution of higher education offering a high-quality, affordable education for academic advancement, workforce training, career development and lifelong learning to prepare individuals in our diverse communities for life and work in a global and technological society. We're proud to say that 98 percent of our graduates step into a job in their field of study immediately upon graduation. One of the largest community colleges in the nation, HCC has served the Greater Houston area for over four decades. Accredited by the Southern Association of Colleges and Schools, and the Schools Commission on Colleges, we offer 300+ associate degree and certificate programs to 75,000+ students across 13 Centers of Excellence and online each semester. We are proud to be No.1 among all community colleges in the nation in providing associate degrees to minorities and No.1 in educating international students, with 10.4 percent of our student population from outside the USA. Our vision is to become the Employer of Choice in support of our mission for Student Success by attracting, retaining and motivating the best employees. The Team . click apply for full job details
Instructor Pool Interior Design UC Berkeley Extension
InsideHigherEd Berkeley, California
Instructor Pool Interior Design UC Berkeley Extension Position overview Position title: Instructor (Non-Senate, Non-Tenure Track) Salary range: The compensation model varies depending upon the course delivery format. For a synchronous Live Online course, a reasonable estimate for this position is $1,170 - $3,510 total per course. For an asynchronous Fixed Date Online course, this position is paid $120 per enrolled student and a reasonable estimate ranges from $960 - $2,640 total per course. Instructor compensation is determined by course length, number of units, enrollment, budgetary considerations, and other factors. Percent time: Part-time by agreement on a course-by-course basis. Anticipated start: Some appointments may begin as early as the spring semester. Review timeline: Applicants are considered for positions as needs arise; the existence of this applicant pool does not guarantee that a position is available. The applicant pool will remain in place for 9-12 months; those interested in remaining in the applicant pool beyond the advertised final closing date must reapply. Position duration: Length of courses differs depending on the subject, level, format/schedule, and credits taught. For the fall, spring, and summer semesters, course length typically ranges from approximately 4 to 15 weeks. Further course agreements may be assigned based upon program needs, meritorious performance, and funding availability. Application Window Open date: August 26, 2025 Next review date: Tuesday, Jan 20, 2026 at 11:59pm (Pacific Time) Apply by this date to ensure full consideration by the committee. Final date: Tuesday, Aug 25, 2026 at 11:59pm (Pacific Time) Applications will continue to be accepted until this date, but those received after the review date will only be considered if the position has not yet been filled. Position description UC Berkeley Extension (UNEX), the continuing education branch of the University of California, Berkeley, has been building bridges between UC Berkeley and the public since 1891. UNEX serves the professional and continuing education goals of thousands of people each year and plays an essential part of the University mission to: extend the research and scholarship of UC Berkeley to a global community; increase access to higher education for non-traditional, online, and international students; and improve the workforce. UC Berkeley Extension is a part of the division under the leadership of the Dean of Extended Education that also includes Berkeley Summer Sessions, Berkeley Study Abroad, and Osher Lifelong Learning Institute. UC Berkeley Extension invites applications for a pool of qualified, dynamic instructors with a commitment to undergraduate, professional, and continuing education in Interior Design to teach one or more online courses each year for our Arts and Humanities department. Courses are offered online: Online instruction is delivered through synchronous live lectures (Zoom) and asynchronously through our learning management system (Canvas). Most synchronous live online lecture courses are offered in the evening and on the weekend (U.S.A. Pacific Time). Course Subjects We are seeking qualified applicants who possess current subject matter expertise and/or teaching knowledge in (but not limited to) the following course subjects. For program and course descriptions, please refer to the departmental link below. Interior Design and Interior Architecture Fundamentals of Interior Design Design Principles and Elements Design Communication I (Architectural Drafting) Design Communication II (Architectural Perspective) Design Communication III (Freehand Perspective) Digital Presentation Techniques AutoCAD Revit Color Theory for Interior Applications History of Architecture and Interiors I and II Space Planning Interior Finishes and Materials Interior Design Studio (Residential) Interior Design Studio (Commercial) Lighting Design Bath Design Kitchen Design Construction Documents Building Components and Systems Sustainability Principles Business Practices for Interior Designers Portfolio and Professional Presentation Other Interior Design or Interior Architecture Course or Subject Areas (please specify in your cover letter) General Duties The department seeks candidates who can support the success of all students through inclusive curriculum, classroom environment, and pedagogy. Specific duties and expectations will vary depending on the method of instruction including: Synchronous Live Online (Zoom) or Asynchronous Online (Fixed Date). For synchronous instruction (live online courses), duties include but are not limited to: syllabus development; assignment development; lesson planning for class meetings; preparing and submitting required texts and course materials; reviewing and updating Canvas course site; and delivering lectures, presentations, and learning activities for all required hours of instruction. For asynchronous instruction (fixed date online courses), duties include but are not limited to: reviewing the syllabus and pre-populated online course content; learning and utilizing Canvas classroom management tools; and requesting any training needs from the Program Director or Department Director. For all instruction (regardless of course format) duties include but are not limited to: completing required trainings as mandated by the UC Presidential policies; responding to student questions and learning needs in a timely manner; grading student assignments and posting final student grades to the instructor portal in a timely manner; utilizing University-approved course support platforms including the Canvas Learning Management System, Zoom, Instructor Portal, Google Workspace, etc.; reviewing and following University and departmental policies, logistics, and other guidelines as published on the departmental Instructional Resource Site; and responding to other requests from the Program Director or Department Director in a timely manner. Interior Design Program and Courses: Qualifications Basic qualifications (required at time of application) Bachelor's degree or equivalent international degree required. Additional qualifications (required at time of start) 3 or more years of professional industry work experience since degree, or 3 or more years of teaching experience since degree. U.S.A. Residency and U.S.A. Work Authorization: All work must be performed in the United States, whether in person or online. For applicants who are not US citizens or permanent residents, a valid US work authorization is required for the duration of employment. Applicants should not expect the department to sponsor a work visa on their behalf. Preferred qualifications Advanced degree in course subject preferred. Professional Industry Credential: Certified Interior Designer (CCIDC/NCIDQ) Knowledge of federal and California state laws and regulations as applicable to the course subject. 4 or more years of professional industry work experience in the course subject. 4 or more years of teaching experience in the course subject at a U.S. college/university institution. Experience in creating syllabi, learning objectives, lectures/presentations, learning activities, assignments, assessments, exams, and quizzes. Experience teaching online and/or developing academic content for online courses. Ability to convey conceptual and complex ideas and information. Ability to support the success of all students through inclusive curriculum, classroom environment, and pedagogy. Effective verbal/written communication and presentation skills (English). Effective organizational skills with attention to detail. Ability to collaborate with colleagues and work within a team environment. Proficiency in (or willingness to learn) instructional and other technology, such as: Learning Management Systems (Canvas); lecture/presentation capture applications (Panopto); online video conferencing (Zoom); Microsoft Office (Word and PowerPoint); file sharing (Google drive or Dropbox); and Google Workspace tools (email, calendar, docs, sheets, slides, etc). Application Requirements Document requirements Curriculum Vitae - Your most recently updated C.V. or resume. Cover Letter - Please discuss prior teaching experience, teaching approach, and other/future teaching interests. This can include, for example, specific efforts, accomplishments, and future plans to support the success of all students through inclusive curriculum, classroom environment, and pedagogy. Reference requirements References are requested from candidates at the interviewing stage, and references are only contacted for finalists. Apply link: Help contact: About UC Berkeley UC Berkeley is committed to diversity, equity, inclusion, and belonging in our public mission of research . click apply for full job details
01/14/2026
Full time
Instructor Pool Interior Design UC Berkeley Extension Position overview Position title: Instructor (Non-Senate, Non-Tenure Track) Salary range: The compensation model varies depending upon the course delivery format. For a synchronous Live Online course, a reasonable estimate for this position is $1,170 - $3,510 total per course. For an asynchronous Fixed Date Online course, this position is paid $120 per enrolled student and a reasonable estimate ranges from $960 - $2,640 total per course. Instructor compensation is determined by course length, number of units, enrollment, budgetary considerations, and other factors. Percent time: Part-time by agreement on a course-by-course basis. Anticipated start: Some appointments may begin as early as the spring semester. Review timeline: Applicants are considered for positions as needs arise; the existence of this applicant pool does not guarantee that a position is available. The applicant pool will remain in place for 9-12 months; those interested in remaining in the applicant pool beyond the advertised final closing date must reapply. Position duration: Length of courses differs depending on the subject, level, format/schedule, and credits taught. For the fall, spring, and summer semesters, course length typically ranges from approximately 4 to 15 weeks. Further course agreements may be assigned based upon program needs, meritorious performance, and funding availability. Application Window Open date: August 26, 2025 Next review date: Tuesday, Jan 20, 2026 at 11:59pm (Pacific Time) Apply by this date to ensure full consideration by the committee. Final date: Tuesday, Aug 25, 2026 at 11:59pm (Pacific Time) Applications will continue to be accepted until this date, but those received after the review date will only be considered if the position has not yet been filled. Position description UC Berkeley Extension (UNEX), the continuing education branch of the University of California, Berkeley, has been building bridges between UC Berkeley and the public since 1891. UNEX serves the professional and continuing education goals of thousands of people each year and plays an essential part of the University mission to: extend the research and scholarship of UC Berkeley to a global community; increase access to higher education for non-traditional, online, and international students; and improve the workforce. UC Berkeley Extension is a part of the division under the leadership of the Dean of Extended Education that also includes Berkeley Summer Sessions, Berkeley Study Abroad, and Osher Lifelong Learning Institute. UC Berkeley Extension invites applications for a pool of qualified, dynamic instructors with a commitment to undergraduate, professional, and continuing education in Interior Design to teach one or more online courses each year for our Arts and Humanities department. Courses are offered online: Online instruction is delivered through synchronous live lectures (Zoom) and asynchronously through our learning management system (Canvas). Most synchronous live online lecture courses are offered in the evening and on the weekend (U.S.A. Pacific Time). Course Subjects We are seeking qualified applicants who possess current subject matter expertise and/or teaching knowledge in (but not limited to) the following course subjects. For program and course descriptions, please refer to the departmental link below. Interior Design and Interior Architecture Fundamentals of Interior Design Design Principles and Elements Design Communication I (Architectural Drafting) Design Communication II (Architectural Perspective) Design Communication III (Freehand Perspective) Digital Presentation Techniques AutoCAD Revit Color Theory for Interior Applications History of Architecture and Interiors I and II Space Planning Interior Finishes and Materials Interior Design Studio (Residential) Interior Design Studio (Commercial) Lighting Design Bath Design Kitchen Design Construction Documents Building Components and Systems Sustainability Principles Business Practices for Interior Designers Portfolio and Professional Presentation Other Interior Design or Interior Architecture Course or Subject Areas (please specify in your cover letter) General Duties The department seeks candidates who can support the success of all students through inclusive curriculum, classroom environment, and pedagogy. Specific duties and expectations will vary depending on the method of instruction including: Synchronous Live Online (Zoom) or Asynchronous Online (Fixed Date). For synchronous instruction (live online courses), duties include but are not limited to: syllabus development; assignment development; lesson planning for class meetings; preparing and submitting required texts and course materials; reviewing and updating Canvas course site; and delivering lectures, presentations, and learning activities for all required hours of instruction. For asynchronous instruction (fixed date online courses), duties include but are not limited to: reviewing the syllabus and pre-populated online course content; learning and utilizing Canvas classroom management tools; and requesting any training needs from the Program Director or Department Director. For all instruction (regardless of course format) duties include but are not limited to: completing required trainings as mandated by the UC Presidential policies; responding to student questions and learning needs in a timely manner; grading student assignments and posting final student grades to the instructor portal in a timely manner; utilizing University-approved course support platforms including the Canvas Learning Management System, Zoom, Instructor Portal, Google Workspace, etc.; reviewing and following University and departmental policies, logistics, and other guidelines as published on the departmental Instructional Resource Site; and responding to other requests from the Program Director or Department Director in a timely manner. Interior Design Program and Courses: Qualifications Basic qualifications (required at time of application) Bachelor's degree or equivalent international degree required. Additional qualifications (required at time of start) 3 or more years of professional industry work experience since degree, or 3 or more years of teaching experience since degree. U.S.A. Residency and U.S.A. Work Authorization: All work must be performed in the United States, whether in person or online. For applicants who are not US citizens or permanent residents, a valid US work authorization is required for the duration of employment. Applicants should not expect the department to sponsor a work visa on their behalf. Preferred qualifications Advanced degree in course subject preferred. Professional Industry Credential: Certified Interior Designer (CCIDC/NCIDQ) Knowledge of federal and California state laws and regulations as applicable to the course subject. 4 or more years of professional industry work experience in the course subject. 4 or more years of teaching experience in the course subject at a U.S. college/university institution. Experience in creating syllabi, learning objectives, lectures/presentations, learning activities, assignments, assessments, exams, and quizzes. Experience teaching online and/or developing academic content for online courses. Ability to convey conceptual and complex ideas and information. Ability to support the success of all students through inclusive curriculum, classroom environment, and pedagogy. Effective verbal/written communication and presentation skills (English). Effective organizational skills with attention to detail. Ability to collaborate with colleagues and work within a team environment. Proficiency in (or willingness to learn) instructional and other technology, such as: Learning Management Systems (Canvas); lecture/presentation capture applications (Panopto); online video conferencing (Zoom); Microsoft Office (Word and PowerPoint); file sharing (Google drive or Dropbox); and Google Workspace tools (email, calendar, docs, sheets, slides, etc). Application Requirements Document requirements Curriculum Vitae - Your most recently updated C.V. or resume. Cover Letter - Please discuss prior teaching experience, teaching approach, and other/future teaching interests. This can include, for example, specific efforts, accomplishments, and future plans to support the success of all students through inclusive curriculum, classroom environment, and pedagogy. Reference requirements References are requested from candidates at the interviewing stage, and references are only contacted for finalists. Apply link: Help contact: About UC Berkeley UC Berkeley is committed to diversity, equity, inclusion, and belonging in our public mission of research . click apply for full job details
Film And Digital Production Part-Time Instructor Pool
InsideHigherEd Tampa, Florida
Film And Digital Production Part-Time Instructor Pool R Tampa If you are a current University of Tampa student, please search for and apply to student jobs here via Workday. Job applications for current students will not be considered if submitted through the external career center. Position Details The Film, Animation and New Media Department (FMX) in the College of Arts & Letters at The University of Tampa invites applications for part-time instructors to teach all levels of narrative, documentary and experimental filmmaking using digital cameras, lighting sound, and post production techniques. Successful applicants will have specializations within any of the following areas will be considered for courses as they become available: Digital filmmaking Cinematography Lighting for film Post-production, workflow, editing, color correction, compositing Location audio and audio post production Documentary production Narrative production Experimental filmmaking Producing motion pictures and production management Virtual Production Responsibilities will include: 1. Teach one or two 4-hours course(s) per semester. 2. Utilize department syllabus and course assignments. 3. Provide meeting time outside of class hours for students. 4. Grade assignments. 5. Manage online/paperwork grading system. The successful applicant will have: 1. Master of Fine Arts degree is preferred, in related area. 2. Minimum of a Master's Degree and at least 18 credit hours in your discipline, is required. 3. College teaching experience preferred in related areas. Required Attachments Please be sure to attach all required documents listed below in the attachment box at the bottom of the "My Experience" page of the application before continuing through the application. Cover Letter Curriculum Vitae Links to online streaming videos samples of films or media. The Department of Film, Animation and New Media aims to prepare filmmakers and visual producers to participate in the vanguard of the 21st century. In keeping with the mission of The University of Tampa, students learn by doing and thinking with courses in studio production and using state-of-the-art facilities, computer labs, digital cameras and production suites. Designed to foster creative expression and professional technique, the curriculum includes hands-on studio classes in narrative, documentary, experimental and animation filmmaking; screenwriting; producing; digital media and imaging; 3D animation, printing and modeling; digital and interactive media; and experimental computing. Each program includes courses in critical studies structured to educate, challenge and inspire future professionals. The Bachelor of Fine Arts (BFA) in film and media arts is a professional degree program with a focus on hands-on production of documentary, narrative and experimental films using state-of-the-art motion picture cameras and post-production facilities. The robust curriculum includes a broad array of courses in production and post-production, as well as cinema studies, art history, screenwriting and more, designed to prepare students for roles as directors, producers, editors, special effects artists, sound designers, screenwriters and/or independent filmmakers. Elective offerings allow students the flexibility to explore coursework in their area of interests. Students create a short format thesis film as a capstone experience. A digital copy of the approved project must be submitted to the UT library's institutional repository. Find more details about the BFA in film and media arts portfolio requirement on our website. The BFA in film and media arts is accredited by NASAD. The Bachelor of Arts (B.A.) in film and media arts is a liberal arts program that combines critical studies with production experiences and provides students with a foundation of theory and application. Blending creative expression with technology, students study critical perspectives and practice implementing techniques in emerging (digital) formats. Courses cover narrative, documentary and experimental forms and utilize both single- and multiple-camera approaches. The B.A. in Film and Media arts is accredited by NASAD. The University of Tampa is an equal opportunity/affirmative action employer dedicated to excellence through diversity and does not discriminate on the basis of age, race, sex, disability, sexual orientation, national origin, religion, marital status, gender identity, veteran status or any other non-job related criteria. The University of Tampa recognizes the importance of a multicultural community of students, faculty, and staff who seek to advance our commitment to diversity. The University invites applications from underrepresented groups and those who have academic experiences with diverse populations. Submission Guidelines To receive full consideration for a faculty appointment with The University of Tampa, please be sure to upload documents as required for this position at time of application submission. Once your application has been submitted, no changes may be made. Required documents should be submitted in the attachment box at the bottom of the "My Experience" page of the application before continuing through the application. Note: A maximum of five (5) documents may be attached to your application. If more than five (5) documents are required, please combine the additional documents into a single attachment so that you may continue through the application process. Background Check Requirements Finalists may be required to submit to a criminal background check. To apply, visit . Copyright 2025 Inc. All rights reserved. Posted by the FREE value-added recruitment advertising agency jeid-2b394eb45708f245bfb94b261266c56d
01/14/2026
Full time
Film And Digital Production Part-Time Instructor Pool R Tampa If you are a current University of Tampa student, please search for and apply to student jobs here via Workday. Job applications for current students will not be considered if submitted through the external career center. Position Details The Film, Animation and New Media Department (FMX) in the College of Arts & Letters at The University of Tampa invites applications for part-time instructors to teach all levels of narrative, documentary and experimental filmmaking using digital cameras, lighting sound, and post production techniques. Successful applicants will have specializations within any of the following areas will be considered for courses as they become available: Digital filmmaking Cinematography Lighting for film Post-production, workflow, editing, color correction, compositing Location audio and audio post production Documentary production Narrative production Experimental filmmaking Producing motion pictures and production management Virtual Production Responsibilities will include: 1. Teach one or two 4-hours course(s) per semester. 2. Utilize department syllabus and course assignments. 3. Provide meeting time outside of class hours for students. 4. Grade assignments. 5. Manage online/paperwork grading system. The successful applicant will have: 1. Master of Fine Arts degree is preferred, in related area. 2. Minimum of a Master's Degree and at least 18 credit hours in your discipline, is required. 3. College teaching experience preferred in related areas. Required Attachments Please be sure to attach all required documents listed below in the attachment box at the bottom of the "My Experience" page of the application before continuing through the application. Cover Letter Curriculum Vitae Links to online streaming videos samples of films or media. The Department of Film, Animation and New Media aims to prepare filmmakers and visual producers to participate in the vanguard of the 21st century. In keeping with the mission of The University of Tampa, students learn by doing and thinking with courses in studio production and using state-of-the-art facilities, computer labs, digital cameras and production suites. Designed to foster creative expression and professional technique, the curriculum includes hands-on studio classes in narrative, documentary, experimental and animation filmmaking; screenwriting; producing; digital media and imaging; 3D animation, printing and modeling; digital and interactive media; and experimental computing. Each program includes courses in critical studies structured to educate, challenge and inspire future professionals. The Bachelor of Fine Arts (BFA) in film and media arts is a professional degree program with a focus on hands-on production of documentary, narrative and experimental films using state-of-the-art motion picture cameras and post-production facilities. The robust curriculum includes a broad array of courses in production and post-production, as well as cinema studies, art history, screenwriting and more, designed to prepare students for roles as directors, producers, editors, special effects artists, sound designers, screenwriters and/or independent filmmakers. Elective offerings allow students the flexibility to explore coursework in their area of interests. Students create a short format thesis film as a capstone experience. A digital copy of the approved project must be submitted to the UT library's institutional repository. Find more details about the BFA in film and media arts portfolio requirement on our website. The BFA in film and media arts is accredited by NASAD. The Bachelor of Arts (B.A.) in film and media arts is a liberal arts program that combines critical studies with production experiences and provides students with a foundation of theory and application. Blending creative expression with technology, students study critical perspectives and practice implementing techniques in emerging (digital) formats. Courses cover narrative, documentary and experimental forms and utilize both single- and multiple-camera approaches. The B.A. in Film and Media arts is accredited by NASAD. The University of Tampa is an equal opportunity/affirmative action employer dedicated to excellence through diversity and does not discriminate on the basis of age, race, sex, disability, sexual orientation, national origin, religion, marital status, gender identity, veteran status or any other non-job related criteria. The University of Tampa recognizes the importance of a multicultural community of students, faculty, and staff who seek to advance our commitment to diversity. The University invites applications from underrepresented groups and those who have academic experiences with diverse populations. Submission Guidelines To receive full consideration for a faculty appointment with The University of Tampa, please be sure to upload documents as required for this position at time of application submission. Once your application has been submitted, no changes may be made. Required documents should be submitted in the attachment box at the bottom of the "My Experience" page of the application before continuing through the application. Note: A maximum of five (5) documents may be attached to your application. If more than five (5) documents are required, please combine the additional documents into a single attachment so that you may continue through the application process. Background Check Requirements Finalists may be required to submit to a criminal background check. To apply, visit . Copyright 2025 Inc. All rights reserved. Posted by the FREE value-added recruitment advertising agency jeid-2b394eb45708f245bfb94b261266c56d
Assistant Teaching Professor of Animation
InsideHigherEd Lawrence, Kansas
Position OverviewThe Department of Design at the University of Kansas is seeking a faculty member at the Assistant Teaching Professor level to work with undergraduate students in its newly established program in Animation. We are looking for an enthusiastic and engaging design thinker and maker with a passion for visual storytelling, character animation, and the development and exploration of animation tools and techniques, who is interested in working closely with our faculty to build this new program. Candidates with experience in teaching, curriculum development, and robust professional practice will stand out. We also encourage recent master's degree graduates eager to launch a career in animation education, or education and mentorship minded industry professional to apply. Candidates must be able to demonstrate professional level skills in 2D or 3D animation practice with a focus on narrative and character animation, complemented by a strong historical familiarity with the medium, and a passion for educating students in these areas. Candidates should also have a strong background in industry standard production tools and methods, and current professional practice standards. Ideal candidates will also demonstrate a proficiency in one or more of the following areas: 3D modeling, rigging, texturing, or lighting for animation and games; visual storytelling, directing for animation, storyboarding for animation, visual development for animation and games, acting for animation, animation production and project management.About the Department of Design The Department of Design, housed in Chalmers Hall, prepares animators, illustrators, experience designers, graphic designers, marketing creatives, motion designers, photographers, product designers, UX/UI developers, and other multidisciplinary communicators to thrive as innovative practitioners, and socially engaged leaders, in an ever-changing professional field. Design students have access to studio spaces, computer labs, a letterpress lab, a Riso lab, a robust photography area, and digital fabrication labs. Students gain insights from lectures and workshops with world-renowned designers, collaborations with industry partners, and opportunities to participate in short-term study abroad programs and semester-long internships in the US and abroad. Students earn a BFA in Design with programs in Animation, Illustration, Industrial Design, Visual Communication Design, and Interaction Design. The Bachelor of Fine Arts in Design is a four-year, 120-credit-hour degree program. All design students spend the first semester in general design foundation courses and in the second semester begin taking foundation courses in their chosen major. KU Design also offers minors in Design, Design Entrepreneurship, and Certificates in Book Arts. Our Graduate programs offer an M.A. in Interaction and User Experience Design, and an M.A. in Design Management and Strategy. The Master of Arts in Design is 31 credit hours of coursework, a thesis that documents independent discovery and research, and an oral examination. KU's excellence is a result of the rich tapestry of experiences, perspectives, and backgrounds of our faculty, staff, students, and colleagues from across our nation and the globe. At KU, we invest in continuous learning and growth by creating a climate where people engage in respectful dialogue and debate, and support each other's success. We foster a culture of care where each person is seen, heard and valued. When people feel a true sense of belonging, we believe they are better able to reach their full potential and achieve remarkable things. This is a non-tenure position with up to a 3-year limited term contract, which has the possibility of renewal based upon a comprehensive evaluation. The successful candidate must be eligible to work in the U.S. by the effective date of the appointment. Job Description1.0 full-time equivalent appointment will be distributed as follows:Teaching/Advising (60%) - Teach required courses in animation program, as well as animation courses open to all other majors, at the undergraduate level. The typical teaching expectation for this position is a 3/3 course load. Participate in the planning and integration of existing and new course work & technologies in the Animation undergraduate program. Candidates must also meet department expectations in terms of student advising.Research and/or Applied Professional Practice (20%) - Conduct research, creative, and/or professional work that focuses on animation and its application. Collaborate with clients on the application of this work and/or disseminate this work through peer-reviewed publications and conferences. Service (20%) - Serve the department, university, state, and the profession. This includes attending departmental meetings, participating in committees and boards, and performing select administrative departmental functions.Required QualificationsMaster's degree in animation, illustration, entertainment design, film, visual communications, or a related field.Candidates with a bachelor's degree in animation or a related field with 5 years demonstrated professional experience will also be considered. Industry professionals with an interest in academia are encouraged to apply.A strong portfolio demonstrating expertise in teaching, research, and/or industry experience, specifically in the areas of 2D/3D animation and related fields.Ability to demonstrate a commitment to collaborate and support faculty colleagues, develop curriculum, and help expand animation studio offerings. Demonstrated excellent written and oral communication skills and a strong collaborative spirit for teamwork and service.Additional Candidate InstructionsA complete application will include the following items: Cover letter addressing qualifications Resume/CV Statement of teaching philosophy References: the names, addresses and phone numbers of at least three references qualified to evaluate your professional experiences and achievements. A representative visual on-line portfolio of creative work and/or personal work. A representative on-line portfolio of student work. Supporting materials such as links to websites, videos, research, blogs, prints, books, etc. can be submitted as links in addition to on-line portfolios. Application review begins Monday, December 1, 2025 and will continue through January 29th, 2026.Contact Information to ApplicantsJeremy Shellhorn, Chair of the Department of Design Advertised Salary Rangecommensurate with experienceApplication Review BeginsMonday December 1, 2025Anticipated Start DateTuesday August 18, 2026 Apply to Job
01/14/2026
Full time
Position OverviewThe Department of Design at the University of Kansas is seeking a faculty member at the Assistant Teaching Professor level to work with undergraduate students in its newly established program in Animation. We are looking for an enthusiastic and engaging design thinker and maker with a passion for visual storytelling, character animation, and the development and exploration of animation tools and techniques, who is interested in working closely with our faculty to build this new program. Candidates with experience in teaching, curriculum development, and robust professional practice will stand out. We also encourage recent master's degree graduates eager to launch a career in animation education, or education and mentorship minded industry professional to apply. Candidates must be able to demonstrate professional level skills in 2D or 3D animation practice with a focus on narrative and character animation, complemented by a strong historical familiarity with the medium, and a passion for educating students in these areas. Candidates should also have a strong background in industry standard production tools and methods, and current professional practice standards. Ideal candidates will also demonstrate a proficiency in one or more of the following areas: 3D modeling, rigging, texturing, or lighting for animation and games; visual storytelling, directing for animation, storyboarding for animation, visual development for animation and games, acting for animation, animation production and project management.About the Department of Design The Department of Design, housed in Chalmers Hall, prepares animators, illustrators, experience designers, graphic designers, marketing creatives, motion designers, photographers, product designers, UX/UI developers, and other multidisciplinary communicators to thrive as innovative practitioners, and socially engaged leaders, in an ever-changing professional field. Design students have access to studio spaces, computer labs, a letterpress lab, a Riso lab, a robust photography area, and digital fabrication labs. Students gain insights from lectures and workshops with world-renowned designers, collaborations with industry partners, and opportunities to participate in short-term study abroad programs and semester-long internships in the US and abroad. Students earn a BFA in Design with programs in Animation, Illustration, Industrial Design, Visual Communication Design, and Interaction Design. The Bachelor of Fine Arts in Design is a four-year, 120-credit-hour degree program. All design students spend the first semester in general design foundation courses and in the second semester begin taking foundation courses in their chosen major. KU Design also offers minors in Design, Design Entrepreneurship, and Certificates in Book Arts. Our Graduate programs offer an M.A. in Interaction and User Experience Design, and an M.A. in Design Management and Strategy. The Master of Arts in Design is 31 credit hours of coursework, a thesis that documents independent discovery and research, and an oral examination. KU's excellence is a result of the rich tapestry of experiences, perspectives, and backgrounds of our faculty, staff, students, and colleagues from across our nation and the globe. At KU, we invest in continuous learning and growth by creating a climate where people engage in respectful dialogue and debate, and support each other's success. We foster a culture of care where each person is seen, heard and valued. When people feel a true sense of belonging, we believe they are better able to reach their full potential and achieve remarkable things. This is a non-tenure position with up to a 3-year limited term contract, which has the possibility of renewal based upon a comprehensive evaluation. The successful candidate must be eligible to work in the U.S. by the effective date of the appointment. Job Description1.0 full-time equivalent appointment will be distributed as follows:Teaching/Advising (60%) - Teach required courses in animation program, as well as animation courses open to all other majors, at the undergraduate level. The typical teaching expectation for this position is a 3/3 course load. Participate in the planning and integration of existing and new course work & technologies in the Animation undergraduate program. Candidates must also meet department expectations in terms of student advising.Research and/or Applied Professional Practice (20%) - Conduct research, creative, and/or professional work that focuses on animation and its application. Collaborate with clients on the application of this work and/or disseminate this work through peer-reviewed publications and conferences. Service (20%) - Serve the department, university, state, and the profession. This includes attending departmental meetings, participating in committees and boards, and performing select administrative departmental functions.Required QualificationsMaster's degree in animation, illustration, entertainment design, film, visual communications, or a related field.Candidates with a bachelor's degree in animation or a related field with 5 years demonstrated professional experience will also be considered. Industry professionals with an interest in academia are encouraged to apply.A strong portfolio demonstrating expertise in teaching, research, and/or industry experience, specifically in the areas of 2D/3D animation and related fields.Ability to demonstrate a commitment to collaborate and support faculty colleagues, develop curriculum, and help expand animation studio offerings. Demonstrated excellent written and oral communication skills and a strong collaborative spirit for teamwork and service.Additional Candidate InstructionsA complete application will include the following items: Cover letter addressing qualifications Resume/CV Statement of teaching philosophy References: the names, addresses and phone numbers of at least three references qualified to evaluate your professional experiences and achievements. A representative visual on-line portfolio of creative work and/or personal work. A representative on-line portfolio of student work. Supporting materials such as links to websites, videos, research, blogs, prints, books, etc. can be submitted as links in addition to on-line portfolios. Application review begins Monday, December 1, 2025 and will continue through January 29th, 2026.Contact Information to ApplicantsJeremy Shellhorn, Chair of the Department of Design Advertised Salary Rangecommensurate with experienceApplication Review BeginsMonday December 1, 2025Anticipated Start DateTuesday August 18, 2026 Apply to Job
SharePoint Developer
Bering Straits Native Corporation Suitland, Maryland
Abou t Arcticom Arcticom offers impressive performance that is routinely recognized with exceptional ratings and commendations tied to installation successes. Satisfied Bering Straits Native Corporation (BSNC) family customers include the U.S. Air Force, Army, Navy, Coast Guard, the Departments of State, Justice, Commerce, Agriculture, Interior, Homeland Security, the General Services Administration, the Defense Logistics Agency and the U.S Census Bureau. Salary/Wage: $111,965.47 - $124,294.97 About this position: SharePoint Developer Stuiland, MD The Essential Duties and Responsibilities are intended to present a descriptive list of the range of duties performed for this position and are not intended to reflect all duties performed within the job. Other duties may be assigned. To perform this job successfully, an individual must be able to satisfactorily perform each essential duty. The requirements listed below are representative of the knowledge, skill and/or ability required. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions of the position. Applicants will be notified via phone or email within ten (10) business days of submittal. Essential Duties & Responsibilities • Develop .Net SharePoint Applications using Visual Studio and other approved tools. • Develop Client-side SharePoint development (SharePoint Hosted Applications) using AngularJS, JQuery, Bootstrap, JavaScript etc. • Troubleshoot issues related to SharePoint development, site collection administration, server farm level administration, security vulnerability and maintenance. • Develop SharePoint workflows using Nintex, MS Flow and SharePoint Designer and/or any approved similar tools using our dev/test/stage/production environments. • Develop SharePoint forms using Microsoft InfoPath, SharePoint Designer, PowerApps, Nintex Forms or any approved similar tools using our dev/test/stage/production environments. Required (Minimum Necessary) Qualifications • Education Requirements: B.S. in Computer Science, Engineering, or other STEM-related fields • Level of Experience Requirements: 3-5 Years • Ability to work independently to identify errors, pinpoint root causes, and devise solutions with minimal oversight Knowledge, Skills, Abilities, and Other Characteristics • 3+ years of SharePoint application development experience in .NET framework, C#, ASP.NET using Visual Studio and SharePoint Designer and Power Platform. • 5+ years of overall experience in web design and web application development, and • 3+ Years eCommerce and Content Management experience. • 3+ years Out of the Box (OOTB) of development experience in SharePoint workflows using Nintex/SharePoint Designer or MS Flow • 2+ years of SharePoint application development experience utilizing SharePoint Hosted Add-ins (SHA), Provider Hosted Add-ins (PHA) and the SharePoint Framework (SPFx) Preferred • N/A Supervisory Responsibilities • This position will not have supervisory responsibilities. You may delete this line if it does not apply to the job. DOT Covered/Safety-Sensitive Role Requirements • This position is not subject to federal requirements regarding Department of Transportation "safety-sensitive" functions. You may delete this line if it does not apply to the job. Necessary Physical Requirements The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this role. Employees must always maintain a constant state of mental alertness. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions. Work Environment The work environmental characteristics described here are representative of those that must be borne by an employee to successfully perform the essential functions of the role. Employees must always maintain a constant state of situational awareness. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions. Job is performed in an office setting or remotely with exposure to computer screens and requires extensive use of a computer, keyboard, mouse. Additional Qualifying Factors As a condition of employment, you will be required to pass a pre-employment drug screening and have acceptable background check results. If applicable to the contract, you must also obtain and maintain the appropriate clearance levels required and must also be able to obtain access to military installations. Shareholder Preference BSNC gives hiring, promotion, training, and retention preference to BSNC shareholders, shareholder descendants and shareholder spouses who meet the minimum qualifications for the job. Bering Straits Native Corporation is an equal opportunity employer. All applicants will receive consideration for employment without regard to any status protected by state or federal law, or any other basis prohibited by law.
01/06/2026
Full time
Abou t Arcticom Arcticom offers impressive performance that is routinely recognized with exceptional ratings and commendations tied to installation successes. Satisfied Bering Straits Native Corporation (BSNC) family customers include the U.S. Air Force, Army, Navy, Coast Guard, the Departments of State, Justice, Commerce, Agriculture, Interior, Homeland Security, the General Services Administration, the Defense Logistics Agency and the U.S Census Bureau. Salary/Wage: $111,965.47 - $124,294.97 About this position: SharePoint Developer Stuiland, MD The Essential Duties and Responsibilities are intended to present a descriptive list of the range of duties performed for this position and are not intended to reflect all duties performed within the job. Other duties may be assigned. To perform this job successfully, an individual must be able to satisfactorily perform each essential duty. The requirements listed below are representative of the knowledge, skill and/or ability required. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions of the position. Applicants will be notified via phone or email within ten (10) business days of submittal. Essential Duties & Responsibilities • Develop .Net SharePoint Applications using Visual Studio and other approved tools. • Develop Client-side SharePoint development (SharePoint Hosted Applications) using AngularJS, JQuery, Bootstrap, JavaScript etc. • Troubleshoot issues related to SharePoint development, site collection administration, server farm level administration, security vulnerability and maintenance. • Develop SharePoint workflows using Nintex, MS Flow and SharePoint Designer and/or any approved similar tools using our dev/test/stage/production environments. • Develop SharePoint forms using Microsoft InfoPath, SharePoint Designer, PowerApps, Nintex Forms or any approved similar tools using our dev/test/stage/production environments. Required (Minimum Necessary) Qualifications • Education Requirements: B.S. in Computer Science, Engineering, or other STEM-related fields • Level of Experience Requirements: 3-5 Years • Ability to work independently to identify errors, pinpoint root causes, and devise solutions with minimal oversight Knowledge, Skills, Abilities, and Other Characteristics • 3+ years of SharePoint application development experience in .NET framework, C#, ASP.NET using Visual Studio and SharePoint Designer and Power Platform. • 5+ years of overall experience in web design and web application development, and • 3+ Years eCommerce and Content Management experience. • 3+ years Out of the Box (OOTB) of development experience in SharePoint workflows using Nintex/SharePoint Designer or MS Flow • 2+ years of SharePoint application development experience utilizing SharePoint Hosted Add-ins (SHA), Provider Hosted Add-ins (PHA) and the SharePoint Framework (SPFx) Preferred • N/A Supervisory Responsibilities • This position will not have supervisory responsibilities. You may delete this line if it does not apply to the job. DOT Covered/Safety-Sensitive Role Requirements • This position is not subject to federal requirements regarding Department of Transportation "safety-sensitive" functions. You may delete this line if it does not apply to the job. Necessary Physical Requirements The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this role. Employees must always maintain a constant state of mental alertness. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions. Work Environment The work environmental characteristics described here are representative of those that must be borne by an employee to successfully perform the essential functions of the role. Employees must always maintain a constant state of situational awareness. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions. Job is performed in an office setting or remotely with exposure to computer screens and requires extensive use of a computer, keyboard, mouse. Additional Qualifying Factors As a condition of employment, you will be required to pass a pre-employment drug screening and have acceptable background check results. If applicable to the contract, you must also obtain and maintain the appropriate clearance levels required and must also be able to obtain access to military installations. Shareholder Preference BSNC gives hiring, promotion, training, and retention preference to BSNC shareholders, shareholder descendants and shareholder spouses who meet the minimum qualifications for the job. Bering Straits Native Corporation is an equal opportunity employer. All applicants will receive consideration for employment without regard to any status protected by state or federal law, or any other basis prohibited by law.

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